Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef TOOLWINDOW_H
#define TOOLWINDOW_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/Frame.h>
namespace vgui
{
class ToolWindow;
// So that an app can have a "custom" tool window class created during window drag/drop operations on the property sheet
class IToolWindowFactory
{
public:
virtual ToolWindow *InstanceToolWindow( Panel *parent, bool contextLabel, Panel *firstPage, char const *title, bool contextMenu ) = 0;
};
//-----------------------------------------------------------------------------
// Purpose: Simple frame that holds a property sheet
//-----------------------------------------------------------------------------
class ToolWindow : public Frame
{
DECLARE_CLASS_SIMPLE( ToolWindow, Frame );
public:
ToolWindow(Panel *parent, bool contextLabel, IToolWindowFactory *factory = 0, Panel *page = NULL, char const *title = NULL, bool contextMenu = false, bool inGlobalList = true );
~ToolWindow();
virtual bool IsDraggableTabContainer() const;
// returns a pointer to the PropertySheet this dialog encapsulates
PropertySheet *GetPropertySheet();
// wrapper for PropertySheet interface
void AddPage(Panel *page, const char *title, bool contextMenu );
void RemovePage( Panel *page );
Panel *GetActivePage();
void SetActivePage( Panel *page );
void SetToolWindowFactory( IToolWindowFactory *factory );
IToolWindowFactory *GetToolWindowFactory();
static int GetToolWindowCount();
static ToolWindow *GetToolWindow( int index );
static CUtlVector< ToolWindow * > s_ToolWindows;
virtual void Grow( int edge = 0, int from_x = -1, int from_y = -1 );
virtual void GrowFromClick();
protected:
// vgui overrides
virtual void PerformLayout();
virtual void ActivateBuildMode();
virtual void RequestFocus(int direction = 0);
virtual void OnMousePressed(MouseCode code);
virtual void OnMouseDoublePressed(MouseCode code);
private:
PropertySheet *m_pPropertySheet;
IToolWindowFactory *m_pFactory;
};
}; // vgui
#endif // TOOLWINDOW_H