Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // IHVTEST1.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin\unittests"
$Include "$SRCDIR\vpc_scripts\source_exe_base.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;$SRCDIR\game\shared" $PreprocessorDefinitions "$BASE;IHVTEST" } }
$Project "ihvtest1" { $Folder "Source Files" { $File "$SRCDIR\public\bone_setup.cpp" $File "$SRCDIR\public\collisionutils.cpp" $File "ihvtest1.cpp" $File "$SRCDIR\public\studio.cpp" $File "sys_clock.cpp" [$WIN32] }
$Folder "Public Header Files" { $File "$SRCDIR\public\mathlib\amd3dx.h" $File "$SRCDIR\public\basehandle.h" $File "$SRCDIR\public\tier0\basetypes.h" $File "$SRCDIR\public\bitvec.h" $File "$SRCDIR\public\bone_accessor.h" $File "$SRCDIR\public\bone_setup.h" $File "$SRCDIR\public\bspflags.h" $File "$SRCDIR\public\clientstats.h" $File "$SRCDIR\public\cmodel.h" $File "$SRCDIR\public\CollisionUtils.h" $File "$SRCDIR\public\tier0\commonmacros.h" $File "$SRCDIR\public\mathlib\compressed_vector.h" $File "$SRCDIR\public\const.h" $File "$SRCDIR\public\tier0\dbg.h" $File "$SRCDIR\public\tier0\fasttimer.h" $File "$SRCDIR\public\filesystem.h" $File "$SRCDIR\public\gametrace.h" $File "$SRCDIR\public\appframework\IAppSystem.h" $File "$SRCDIR\public\tier0\icommandline.h" $File "$SRCDIR\public\ihandleentity.h" $File "$SRCDIR\public\materialsystem\imaterialproxyfactory.h" $File "$SRCDIR\public\materialsystem\imaterialsystem.h" $File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h" $File "$SRCDIR\public\tier1\interface.h" $File "$SRCDIR\public\istudiorender.h" $File "$SRCDIR\public\materialsystem\materialsystem_config.h" $File "$SRCDIR\public\mathlib\mathlib.h" $File "$SRCDIR\public\tier0\mem.h" $File "$SRCDIR\public\tier0\memalloc.h" $File "$SRCDIR\public\tier0\memdbgon.h" $File "$SRCDIR\public\tier0\platform.h" $File "$SRCDIR\public\tier0\protected_things.h" $File "$SRCDIR\public\vstdlib\random.h" $File "$SRCDIR\public\string_t.h" $File "$SRCDIR\public\tier1\strtools.h" $File "$SRCDIR\public\studio.h" $File "$SRCDIR\public\tier1\utlbuffer.h" $File "$SRCDIR\public\tier1\utldict.h" $File "$SRCDIR\public\tier1\utlmemory.h" $File "$SRCDIR\public\tier1\utlrbtree.h" $File "$SRCDIR\public\tier1\utlsymbol.h" $File "$SRCDIR\public\tier1\utlvector.h" $File "$SRCDIR\public\vcollide.h" $File "$SRCDIR\public\mathlib\vector.h" $File "$SRCDIR\public\mathlib\vector2d.h" $File "$SRCDIR\public\mathlib\vector4d.h" $File "$SRCDIR\public\tier0\vprof.h" $File "$SRCDIR\public\vstdlib\vstdlib.h" }
$Folder "Build Bat Files" [$0] { $File "copybin.bat" $File "copycommonsrc.bat" $File "copydx8.bat" $File "copygamesharedsrc.bat" $File "copyihvtestsrc.bat" $File "copylib.bat" $File "copymatsyssrc.bat" $File "copypublicsrc.bat" $File "copyshaderdx8src.bat" $File "copysrc.bat" $File "copystudiorendersrc.bat" }
$Folder "Link Libraries" { $Lib appframework $Lib mathlib $Lib $LIBCOMMON\vtuneapi [$WIN32&&!$VS2015] $Lib $SRCDIR\lib\common\vtuneapi [$WIN32&&$VS2015] } }
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