Team Fortress 2 Source Code as on 22/4/2020
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//-----------------------------------------------------------------------------
// IHVTEST1.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin\unittests"
$Include "$SRCDIR\vpc_scripts\source_exe_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;$SRCDIR\game\shared"
$PreprocessorDefinitions "$BASE;IHVTEST"
}
}
$Project "ihvtest1"
{
$Folder "Source Files"
{
$File "$SRCDIR\public\bone_setup.cpp"
$File "$SRCDIR\public\collisionutils.cpp"
$File "ihvtest1.cpp"
$File "$SRCDIR\public\studio.cpp"
$File "sys_clock.cpp" [$WIN32]
}
$Folder "Public Header Files"
{
$File "$SRCDIR\public\mathlib\amd3dx.h"
$File "$SRCDIR\public\basehandle.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\bitvec.h"
$File "$SRCDIR\public\bone_accessor.h"
$File "$SRCDIR\public\bone_setup.h"
$File "$SRCDIR\public\bspflags.h"
$File "$SRCDIR\public\clientstats.h"
$File "$SRCDIR\public\cmodel.h"
$File "$SRCDIR\public\CollisionUtils.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\mathlib\compressed_vector.h"
$File "$SRCDIR\public\const.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\filesystem.h"
$File "$SRCDIR\public\gametrace.h"
$File "$SRCDIR\public\appframework\IAppSystem.h"
$File "$SRCDIR\public\tier0\icommandline.h"
$File "$SRCDIR\public\ihandleentity.h"
$File "$SRCDIR\public\materialsystem\imaterialproxyfactory.h"
$File "$SRCDIR\public\materialsystem\imaterialsystem.h"
$File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\istudiorender.h"
$File "$SRCDIR\public\materialsystem\materialsystem_config.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "$SRCDIR\public\tier0\mem.h"
$File "$SRCDIR\public\tier0\memalloc.h"
$File "$SRCDIR\public\tier0\memdbgon.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\tier0\protected_things.h"
$File "$SRCDIR\public\vstdlib\random.h"
$File "$SRCDIR\public\string_t.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\studio.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
$File "$SRCDIR\public\tier1\utldict.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\utlsymbol.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\vcollide.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\mathlib\vector4d.h"
$File "$SRCDIR\public\tier0\vprof.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
}
$Folder "Build Bat Files" [$0]
{
$File "copybin.bat"
$File "copycommonsrc.bat"
$File "copydx8.bat"
$File "copygamesharedsrc.bat"
$File "copyihvtestsrc.bat"
$File "copylib.bat"
$File "copymatsyssrc.bat"
$File "copypublicsrc.bat"
$File "copyshaderdx8src.bat"
$File "copysrc.bat"
$File "copystudiorendersrc.bat"
}
$Folder "Link Libraries"
{
$Lib appframework
$Lib mathlib
$Lib $LIBCOMMON\vtuneapi [$WIN32&&!$VS2015]
$Lib $SRCDIR\lib\common\vtuneapi [$WIN32&&$VS2015]
}
}