Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef VGUIWND_H
#define VGUIWND_H
#ifdef _WIN32
#pragma once
#endif
#include "mxtk/mx.h"
#include "color.h"
namespace vgui { class EditablePanel; typedef unsigned long HCursor; }
class CVGuiWnd {
public: CVGuiWnd(void); ~CVGuiWnd(void);
public:
void SetMainPanel( vgui::EditablePanel * pPanel ); vgui::EditablePanel *GetMainPanel(); // returns VGUI main panel
vgui::EditablePanel *CreateDefaultPanel();
void SetParentWindow(mxWindow *pParent); mxWindow *GetParentWnd(); // return mxWindow handle
void SetCursor(vgui::HCursor cursor); void SetCursor(const char *filename);
void SetRepaintInterval( int msecs ); int GetVGuiContext();
protected: void DrawVGuiPanel(); // overridden to draw this view
int HandeEventVGui( mxEvent *event );
vgui::EditablePanel *m_pMainPanel; mxWindow *m_pParentWnd; int m_hVGuiContext; bool m_bIsDrawing; Color m_ClearColor; bool m_bClearZBuffer; };
class CVGuiPanelWnd: public mxWindow, public CVGuiWnd { typedef mxWindow BaseClass;
public:
CVGuiPanelWnd( mxWindow *parent, int x, int y, int w, int h );
virtual int handleEvent( mxEvent *event ); virtual void redraw(); };
#endif // VGUIWND_H
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