Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef VGUIWND_H
#define VGUIWND_H
#ifdef _WIN32
#pragma once
#endif
#include "mxtk/mx.h"
#include "color.h"
namespace vgui
{
class EditablePanel;
typedef unsigned long HCursor;
}
class CVGuiWnd
{
public:
CVGuiWnd(void);
~CVGuiWnd(void);
public:
void SetMainPanel( vgui::EditablePanel * pPanel );
vgui::EditablePanel *GetMainPanel(); // returns VGUI main panel
vgui::EditablePanel *CreateDefaultPanel();
void SetParentWindow(mxWindow *pParent);
mxWindow *GetParentWnd(); // return mxWindow handle
void SetCursor(vgui::HCursor cursor);
void SetCursor(const char *filename);
void SetRepaintInterval( int msecs );
int GetVGuiContext();
protected:
void DrawVGuiPanel(); // overridden to draw this view
int HandeEventVGui( mxEvent *event );
vgui::EditablePanel *m_pMainPanel;
mxWindow *m_pParentWnd;
int m_hVGuiContext;
bool m_bIsDrawing;
Color m_ClearColor;
bool m_bClearZBuffer;
};
class CVGuiPanelWnd: public mxWindow, public CVGuiWnd
{
typedef mxWindow BaseClass;
public:
CVGuiPanelWnd( mxWindow *parent, int x, int y, int w, int h );
virtual int handleEvent( mxEvent *event );
virtual void redraw();
};
#endif // VGUIWND_H