Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <mxtk/mx.h>
#include "tier0/dbg.h"
#include "basedialogparams.h"
//-----------------------------------------------------------------------------
// Purpose:
// Input : self -
//-----------------------------------------------------------------------------
void CBaseDialogParams::PositionSelf( void *self ) { RECT rcDlg; HWND dlgWindow = (HWND)self; GetWindowRect( dlgWindow, &rcDlg );
// Get relative to primary monitor instead of actual window parent
RECT rcParent; rcParent.left = 0; rcParent.right = rcParent.left + GetSystemMetrics( SM_CXFULLSCREEN ); rcParent.top = 0; rcParent.bottom = rcParent.top + GetSystemMetrics( SM_CYFULLSCREEN );
int dialogw, dialogh; int parentw, parenth; parentw = rcParent.right - rcParent.left; parenth = rcParent.bottom - rcParent.top; dialogw = rcDlg.right - rcDlg.left; dialogh = rcDlg.bottom - rcDlg.top; int dlgleft, dlgtop; dlgleft = ( parentw - dialogw ) / 2; dlgtop = ( parenth - dialogh ) / 2; if ( m_bPositionDialog ) { int top = m_nTop - dialogh - 5; int left = m_nLeft; MoveWindow( dlgWindow, left, top, dialogw, dialogh, TRUE ); } else { MoveWindow( dlgWindow, dlgleft, dlgtop, dialogw, dialogh, TRUE ); } }
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