Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <mxtk/mx.h>
#include "tier0/dbg.h"
#include "basedialogparams.h"
//-----------------------------------------------------------------------------
// Purpose:
// Input : self -
//-----------------------------------------------------------------------------
void CBaseDialogParams::PositionSelf( void *self )
{
RECT rcDlg;
HWND dlgWindow = (HWND)self;
GetWindowRect( dlgWindow, &rcDlg );
// Get relative to primary monitor instead of actual window parent
RECT rcParent;
rcParent.left = 0;
rcParent.right = rcParent.left + GetSystemMetrics( SM_CXFULLSCREEN );
rcParent.top = 0;
rcParent.bottom = rcParent.top + GetSystemMetrics( SM_CYFULLSCREEN );
int dialogw, dialogh;
int parentw, parenth;
parentw = rcParent.right - rcParent.left;
parenth = rcParent.bottom - rcParent.top;
dialogw = rcDlg.right - rcDlg.left;
dialogh = rcDlg.bottom - rcDlg.top;
int dlgleft, dlgtop;
dlgleft = ( parentw - dialogw ) / 2;
dlgtop = ( parenth - dialogh ) / 2;
if ( m_bPositionDialog )
{
int top = m_nTop - dialogh - 5;
int left = m_nLeft;
MoveWindow( dlgWindow,
left,
top,
dialogw,
dialogh,
TRUE );
}
else
{
MoveWindow( dlgWindow,
dlgleft,
dlgtop,
dialogw,
dialogh,
TRUE
);
}
}