Team Fortress 2 Source Code as on 22/4/2020
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//
// mxToolKit (c) 1999 by Mete Ciragan
//
// file: mxpath.cpp
// implementation: all
// last modified: May 04 1999, Mete Ciragan
// copyright: The programs and associated files contained in this
// distribution were developed by Mete Ciragan. The programs
// are not in the public domain, but they are freely
// distributable without licensing fees. These programs are
// provided without guarantee or warrantee expressed or
// implied.
//
#include "mxtk/mxpath.h"
#ifdef WIN32
#include <windows.h>
#else
#include <unistd.h"
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
bool mx_setcwd (const char *path) { #ifdef WIN32
return (SetCurrentDirectory (path) == TRUE); #else
return (chdir (path) != -1); #endif
}
const char * mx_getcwd () { static char path[256]; #ifdef WIN32
GetCurrentDirectory (256, path); #else
getcwd (path, 256); #endif
return path; }
const char * mx_getpath (const char *filename) { static char path[256]; #ifdef WIN32
_splitpath (filename, 0, path, 0, 0); #else
strcpy (path, filename); char *ptr = strrchr (path, '/'); if (ptr) *ptr = '\0'; #endif
return path; }
const char * mx_getextension (const char *filename) { static char ext[256]; #ifdef WIN32
_splitpath (filename, 0, 0, 0, ext); #else
char *ptr = strrchr (filename, '.'); if (ptr) strcpy (ext, ptr); else strcpy (ext, ""); #endif
return ext; }
const char * mx_gettemppath () { static char path[256]; #ifdef WIN32
GetTempPath (256, path); #else
strcpy (path, "/tmp"); #endif
return path; }
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