Team Fortress 2 Source Code as on 22/4/2020
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//
// mxToolKit (c) 1999 by Mete Ciragan
//
// file: mxpath.cpp
// implementation: all
// last modified: May 04 1999, Mete Ciragan
// copyright: The programs and associated files contained in this
// distribution were developed by Mete Ciragan. The programs
// are not in the public domain, but they are freely
// distributable without licensing fees. These programs are
// provided without guarantee or warrantee expressed or
// implied.
//
#include "mxtk/mxpath.h"
#ifdef WIN32
#include <windows.h>
#else
#include <unistd.h"
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
bool
mx_setcwd (const char *path)
{
#ifdef WIN32
return (SetCurrentDirectory (path) == TRUE);
#else
return (chdir (path) != -1);
#endif
}
const char *
mx_getcwd ()
{
static char path[256];
#ifdef WIN32
GetCurrentDirectory (256, path);
#else
getcwd (path, 256);
#endif
return path;
}
const char *
mx_getpath (const char *filename)
{
static char path[256];
#ifdef WIN32
_splitpath (filename, 0, path, 0, 0);
#else
strcpy (path, filename);
char *ptr = strrchr (path, '/');
if (ptr)
*ptr = '\0';
#endif
return path;
}
const char *
mx_getextension (const char *filename)
{
static char ext[256];
#ifdef WIN32
_splitpath (filename, 0, 0, 0, ext);
#else
char *ptr = strrchr (filename, '.');
if (ptr)
strcpy (ext, ptr);
else
strcpy (ext, "");
#endif
return ext;
}
const char *
mx_gettemppath ()
{
static char path[256];
#ifdef WIN32
GetTempPath (256, path);
#else
strcpy (path, "/tmp");
#endif
return path;
}