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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "wavefile.h"
#include "sentence.h"
#include "iscenemanagersound.h"
#include "SoundEmitterSystem/isoundemittersystembase.h"
#include "snd_wave_source.h"
#include "cmdlib.h"
#include "workspacemanager.h"
#include "vcdfile.h"
#include "workspacebrowser.h"
#include "multiplerequest.h"
#include "UtlBuffer.h"
#include "scenemanager_tools.h"
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
CWaveFile::CWaveFile( CVCDFile *vcd, CSoundEntry *se, char const *filename ) : m_pOwner( vcd ), m_pOwnerSE( se ) { m_bSentenceLoaded = false;
m_Sentence.Reset();
Q_strncpy( m_szName, filename, sizeof( m_szName ) );
m_pWaveFile = NULL;
Q_snprintf( m_szFileName, sizeof( m_szFileName ), "sound/%s", filename ); }
CWaveFile::~CWaveFile() { }
//-----------------------------------------------------------------------------
// Purpose:
// Output : int
//-----------------------------------------------------------------------------
int CWaveFile::GetLanguageId() { return GetWorkspaceManager()->GetLanguageId(); }
void CWaveFile::EnsureSentence() { if ( m_bSentenceLoaded ) return;
m_bSentenceLoaded = true;
if ( m_szFileName[ 0 ] ) { SceneManager_LoadSentenceFromWavFile( m_szFileName, m_Sentence ); } }
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CWaveFile::HasLoadedSentenceInfo() const { return m_bSentenceLoaded; }
CVCDFile *CWaveFile::GetOwnerVCDFile() { return m_pOwner; }
CSoundEntry *CWaveFile::GetOwnerSoundEntry() { return m_pOwnerSE; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
void CWaveFile::SetName( char const *filename ) { if ( !Q_stricmp( m_szName, filename ) ) return;
Q_strncpy( m_szName, filename, sizeof( m_szName ) );
Q_snprintf( m_szFileName, sizeof( m_szFileName ), "sound/%s", filename );
if ( m_szFileName[ 0 ] ) { SceneManager_LoadSentenceFromWavFile( m_szFileName, m_Sentence ); m_bSentenceLoaded = true; } }
char const *CWaveFile::GetName() const { return m_szName; }
char const *CWaveFile::GetFileName() const { return m_szFileName; }
char const *CWaveFile::GetSentenceText() { EnsureSentence(); return m_Sentence.GetText(); }
void CWaveFile::SetSentenceText( char const *newText ) { EnsureSentence(); if ( !Q_stricmp( GetSentenceText(), newText ) ) return;
if ( !IsCheckedOut() ) { int retval = MultipleRequest( va( "Check out '%s'?", GetFileName() ) ); if ( retval != 0 ) return;
VSS_Checkout( GetFileName() ); }
m_Sentence.SetText( newText );
SceneManager_SaveSentenceToWavFile( GetFileName(), m_Sentence ); }
void CWaveFile::ValidateTree( mxTreeView *tree, mxTreeViewItem* parent ) { }
void CWaveFile::Play() { if ( !m_pWaveFile ) { m_pWaveFile = sound->FindOrAddSound( m_szFileName ); }
if ( !m_pWaveFile ) { Con_Printf( "Can't play '%s', no wave file loaded\n", GetFileName() ); return; }
Con_Printf( "Playing '%s' : '%s'\n", GetFileName(), GetSentenceText() );
CAudioMixer *temp; sound->PlaySound( m_pWaveFile, &temp ); }
bool CWaveFile::GetVoiceDuck() { EnsureSentence(); return m_Sentence.GetVoiceDuck(); }
void CWaveFile::SetVoiceDuck( bool duck ) { EnsureSentence(); if ( GetVoiceDuck() == duck ) return;
m_Sentence.SetVoiceDuck( duck );
if ( !IsCheckedOut() ) { int retval = MultipleRequest( va( "Check out '%s'?", GetFileName() ) ); if ( retval != 0 ) return;
VSS_Checkout( GetFileName() ); }
SceneManager_SaveSentenceToWavFile( GetFileName(), m_Sentence ); }
void CWaveFile::ToggleVoiceDucking() { EnsureSentence(); m_Sentence.SetVoiceDuck( !m_Sentence.GetVoiceDuck() );
if ( !IsCheckedOut() ) { int retval = MultipleRequest( va( "Check out '%s'?", GetFileName() ) ); if ( retval != 0 ) return;
VSS_Checkout( GetFileName() ); }
SceneManager_SaveSentenceToWavFile( GetFileName(), m_Sentence ); }
bool CWaveFile::IsCheckedOut() const { return filesystem->IsFileWritable( GetFileName() ); }
int CWaveFile::GetIconIndex() const { if ( IsCheckedOut() ) { return IMAGE_WAV_CHECKEDOUT; } else { return IMAGE_WAV; } }
void CWaveFile::Checkout(bool updatestateicons /*= true*/) { VSS_Checkout( GetFileName(), updatestateicons ); }
void CWaveFile::Checkin(bool updatestateicons /*= true*/) { VSS_Checkin( GetFileName(), updatestateicons ); }
void CWaveFile::MoveChildUp( ITreeItem *child ) { }
void CWaveFile::MoveChildDown( ITreeItem *child ) { }
void CWaveFile::SetDirty( bool dirty ) { if ( GetOwnerVCDFile() ) { GetOwnerVCDFile()->SetDirty( dirty ); } }
bool CWaveFile::IsChildFirst( ITreeItem *child ) { return false; }
bool CWaveFile::IsChildLast( ITreeItem *child ) { return false; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : sentence -
//-----------------------------------------------------------------------------
void CWaveFile::SetThreadLoadedSentence( CSentence& sentence ) { if ( m_bSentenceLoaded ) return;
m_bSentenceLoaded = true; m_Sentence = sentence; }
#define WORD_DATA_EXTENSION ".txt"
//-----------------------------------------------------------------------------
// Purpose:
// Input : *tempfile -
//-----------------------------------------------------------------------------
void CWaveFile::ExportValveDataChunk( char const *tempfile ) { EnsureSentence();
if ( m_Sentence.m_Words.Count() <= 0 ) { Con_ColorPrintf( ERROR_R, ERROR_G, ERROR_B, "CWaveFile::ExportValveDataChunk: Sentence has no word data\n" ); return; }
SafeCreatePath( va( "%s%s", SceneManager_GetGameDirectory(), (char *)tempfile ) );
FileHandle_t fh = filesystem->Open( tempfile, "wb" ); if ( !fh ) { Con_ColorPrintf( ERROR_R, ERROR_G, ERROR_B, "CWaveFile::ExportValveDataChunk: Unable to write to %s (read-only?)\n", tempfile ); return; } else { // Buffer and dump data
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
m_Sentence.SaveToBuffer( buf );
filesystem->Write( buf.Base(), buf.TellPut(), fh ); filesystem->Close(fh);
Con_Printf( "Exported %i words to %s\n", m_Sentence.m_Words.Count(), tempfile ); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *tempfile -
//-----------------------------------------------------------------------------
void CWaveFile::ImportValveDataChunk( char const *tempfile ) { EnsureSentence();
FileHandle_t fh = filesystem->Open( tempfile, "rb" ); if ( !fh ) { Con_ColorPrintf( ERROR_R, ERROR_G, ERROR_B, "CWaveFile::ImportValveDataChunk: Unable to read from %s\n", tempfile ); return; }
int len = filesystem->Size( fh ); if ( len <= 4 ) { Con_ColorPrintf( ERROR_R, ERROR_G, ERROR_B, "CWaveFile::ImportValveDataChunk: File %s has length 0\n", tempfile ); return; }
CSentence newSentence;
unsigned char *buf = new unsigned char[ len + 1 ];
filesystem->Read( buf, len, fh ); filesystem->Close( fh );
newSentence.InitFromDataChunk( (void *)( buf ), len );
delete[] buf;
// See if we can write it out...
if ( !IsCheckedOut() ) { int retval = MultipleRequest( va( "Check out '%s'?", GetFileName() ) ); if ( retval != 0 ) return;
VSS_Checkout( GetFileName() ); }
if ( !IsCheckedOut() ) { MakeFileWriteable( GetFileName() ); Con_Printf( "Unable to check out %s, forcing it to be writable instead!\n", GetFileName() ); }
Con_Printf( "Imported %i words from %s\n", newSentence.m_Words.Count(), tempfile );
m_Sentence = newSentence;
SceneManager_SaveSentenceToWavFile( GetFileName(), m_Sentence ); }
void CWaveFile::GetPhonemeExportFile( char *path, int maxlen ) { char relative[ 512 ]; strcpy( relative, GetFileName() ); Q_StripExtension( relative, relative, sizeof( relative ) ); Q_DefaultExtension( relative, WORD_DATA_EXTENSION, sizeof( relative ) );
Q_snprintf( path, maxlen, "phonemes/%s", relative ); Q_FixSlashes( path ); }
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