Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // SHADERCOMPILE_DLL.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE,..\common;..\vmpi;$SRCDIR\dx9sdk\include" $PreprocessorDefinitions "$BASE;SHADERCOMPILE_EXPORTS;MPI" }
$Linker { $AdditionalDependencies "$BASE ws2_32.lib odbc32.lib odbccp32.lib" } }
$Project "Shadercompile_dll" { $Folder "Source Files" { $File "..\common\cmdlib.cpp" $File "cmdsink.cpp" $File "d3dxfxc.cpp" $File "$SRCDIR\public\filesystem_helpers.cpp" $File "..\common\pacifier.cpp" $File "shadercompile.cpp" $File "subprocess.cpp" $File "cfgprocessor.cpp" $File "..\common\threads.cpp" $File "..\common\vmpi_tools_shared.cpp" $File "..\common\tools_minidump.cpp" }
$Folder "Header Files" { $File "cmdsink.h" $File "d3dxfxc.h" $File "$SRCDIR\public\ishadercompiledll.h" $File "shadercompile.h" $File "utlnodehash.h" $File "cfgprocessor.h" $File "$SRCDIR\public\tier1\UtlStringMap.h" }
$Folder "Link Libraries" { $Lib tier2 $Lib vmpi $Lib $LIBCOMMON\lzma } }
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