Team Fortress 2 Source Code as on 22/4/2020
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60 lines
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  1. //-----------------------------------------------------------------------------
  2. // SHADERCOMPILE_DLL.VPC
  3. //
  4. // Project Script
  5. //-----------------------------------------------------------------------------
  6. $Macro SRCDIR "..\.."
  7. $Macro OUTBINDIR "$SRCDIR\..\game\bin"
  8. $Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
  9. $Configuration
  10. {
  11. $Compiler
  12. {
  13. $AdditionalIncludeDirectories "$BASE,..\common;..\vmpi;$SRCDIR\dx9sdk\include"
  14. $PreprocessorDefinitions "$BASE;SHADERCOMPILE_EXPORTS;MPI"
  15. }
  16. $Linker
  17. {
  18. $AdditionalDependencies "$BASE ws2_32.lib odbc32.lib odbccp32.lib"
  19. }
  20. }
  21. $Project "Shadercompile_dll"
  22. {
  23. $Folder "Source Files"
  24. {
  25. $File "..\common\cmdlib.cpp"
  26. $File "cmdsink.cpp"
  27. $File "d3dxfxc.cpp"
  28. $File "$SRCDIR\public\filesystem_helpers.cpp"
  29. $File "..\common\pacifier.cpp"
  30. $File "shadercompile.cpp"
  31. $File "subprocess.cpp"
  32. $File "cfgprocessor.cpp"
  33. $File "..\common\threads.cpp"
  34. $File "..\common\vmpi_tools_shared.cpp"
  35. $File "..\common\tools_minidump.cpp"
  36. }
  37. $Folder "Header Files"
  38. {
  39. $File "cmdsink.h"
  40. $File "d3dxfxc.h"
  41. $File "$SRCDIR\public\ishadercompiledll.h"
  42. $File "shadercompile.h"
  43. $File "utlnodehash.h"
  44. $File "cfgprocessor.h"
  45. $File "$SRCDIR\public\tier1\UtlStringMap.h"
  46. }
  47. $Folder "Link Libraries"
  48. {
  49. $Lib tier2
  50. $Lib vmpi
  51. $Lib $LIBCOMMON\lzma
  52. }
  53. }