Team Fortress 2 Source Code as on 22/4/2020
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//-----------------------------------------------------------------------------
// SHADERCOMPILE_DLL.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common;..\vmpi;$SRCDIR\dx9sdk\include"
$PreprocessorDefinitions "$BASE;SHADERCOMPILE_EXPORTS;MPI"
}
$Linker
{
$AdditionalDependencies "$BASE ws2_32.lib odbc32.lib odbccp32.lib"
}
}
$Project "Shadercompile_dll"
{
$Folder "Source Files"
{
$File "..\common\cmdlib.cpp"
$File "cmdsink.cpp"
$File "d3dxfxc.cpp"
$File "$SRCDIR\public\filesystem_helpers.cpp"
$File "..\common\pacifier.cpp"
$File "shadercompile.cpp"
$File "subprocess.cpp"
$File "cfgprocessor.cpp"
$File "..\common\threads.cpp"
$File "..\common\vmpi_tools_shared.cpp"
$File "..\common\tools_minidump.cpp"
}
$Folder "Header Files"
{
$File "cmdsink.h"
$File "d3dxfxc.h"
$File "$SRCDIR\public\ishadercompiledll.h"
$File "shadercompile.h"
$File "utlnodehash.h"
$File "cfgprocessor.h"
$File "$SRCDIR\public\tier1\UtlStringMap.h"
}
$Folder "Link Libraries"
{
$Lib tier2
$Lib vmpi
$Lib $LIBCOMMON\lzma
}
}