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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Interfaces of the CustomAwardTrigger tree. Both types of
// Custom award triggers and their base class
//
// $Workfile: $
// $Date: $
//
//------------------------------------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef CUSTOMAWARDTRIGGERS_H
#define CUSTOMAWARDTRIGGERS_H
#ifdef WIN32
#pragma once
#endif
#pragma warning(disable :4786)
#include "TextFile.h"
#include "LogEvent.h"
#include <vector>
#include <list>
#include <map>
using std::map; using std::list; using std::vector; using std::string; //------------------------------------------------------------------------------------------------------
// Purpose: CCustomAwardTrigger is the base class for both types of award
// triggers. An award trigger is an object that recognizes a certain type of event
// in the log file, and if it matches that event, then it "triggers" and the custom
// award which owns it increments the counter for the player who triggered the
// trigger.
//------------------------------------------------------------------------------------------------------
class CCustomAwardTrigger { public: static CCustomAwardTrigger* readTrigger(CTextFile& f); int plrValue; int teamValue; map<string,string> extraProps; virtual bool matches(const CLogEvent* le)=0;
virtual PID plrIDFromEvent(const CLogEvent* ple){return -1;} virtual string getTrackString(const CLogEvent* ple){return "";} CCustomAwardTrigger(int value, int tmVal, map<string,string> extras){plrValue=value;teamValue=tmVal;extraProps=extras;} };
//------------------------------------------------------------------------------------------------------
// Purpose: CBroadcastTrigger scans broadcast events for matching data
//------------------------------------------------------------------------------------------------------
class CBroadcastTrigger: public CCustomAwardTrigger { public: CBroadcastTrigger(int value, int teamValue, vector<string>& keys,map<string,string> extras); vector<string> broadcastStrings; virtual bool matches(const CLogEvent* le); virtual PID plrIDFromEvent(const CLogEvent* ple){return ple->getArgument(1)->asPlayerGetPID();} //this class doesn't need this function
//virtual string getTrackString(const CLogEvent* ple){return "";}
};
//------------------------------------------------------------------------------------------------------
// Purpose: CGoalTrigger scans goal activations for matching data
//------------------------------------------------------------------------------------------------------
class CGoalTrigger: public CCustomAwardTrigger { public: CGoalTrigger(int value, int teamValue, vector<string>& keys,map<string,string> extras); vector<string> goalNames; virtual bool matches(const CLogEvent* le); virtual PID plrIDFromEvent(const CLogEvent* ple){return ple->getArgument(0)->asPlayerGetPID();} //this class doesn't need this function
//virtual string getTrackString(const CLogEvent* ple){return "";}
};
//------------------------------------------------------------------------------------------------------
// Purpose: CFullSearchTrigger scans FullSearch activations for matching data
//------------------------------------------------------------------------------------------------------
class CFullSearchTrigger: public CCustomAwardTrigger { public: int regExpCompare(string exp,string cmp);
map<string,string> varexpressions; CFullSearchTrigger(int value, int teamValue, vector<string>& ks,map<string,string> extras); vector<string> keys; string winnerVar; bool compare(string str_msg,string str_key,map<string,string>& varmatches); virtual bool matches(const CLogEvent* le); virtual PID plrIDFromEvent(const CLogEvent* ple);
//this class does
virtual string getTrackString(const CLogEvent* ple); };
#endif // CUSTOMAWARDTRIGGERS_H
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