Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Interfaces of the CustomAwardTrigger tree. Both types of
// Custom award triggers and their base class
//
// $Workfile: $
// $Date: $
//
//------------------------------------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef CUSTOMAWARDTRIGGERS_H
#define CUSTOMAWARDTRIGGERS_H
#ifdef WIN32
#pragma once
#endif
#pragma warning(disable :4786)
#include "TextFile.h"
#include "LogEvent.h"
#include <vector>
#include <list>
#include <map>
using std::map;
using std::list;
using std::vector;
using std::string;
//------------------------------------------------------------------------------------------------------
// Purpose: CCustomAwardTrigger is the base class for both types of award
// triggers. An award trigger is an object that recognizes a certain type of event
// in the log file, and if it matches that event, then it "triggers" and the custom
// award which owns it increments the counter for the player who triggered the
// trigger.
//------------------------------------------------------------------------------------------------------
class CCustomAwardTrigger
{
public:
static CCustomAwardTrigger* readTrigger(CTextFile& f);
int plrValue;
int teamValue;
map<string,string> extraProps;
virtual bool matches(const CLogEvent* le)=0;
virtual PID plrIDFromEvent(const CLogEvent* ple){return -1;}
virtual string getTrackString(const CLogEvent* ple){return "";}
CCustomAwardTrigger(int value, int tmVal, map<string,string> extras){plrValue=value;teamValue=tmVal;extraProps=extras;}
};
//------------------------------------------------------------------------------------------------------
// Purpose: CBroadcastTrigger scans broadcast events for matching data
//------------------------------------------------------------------------------------------------------
class CBroadcastTrigger: public CCustomAwardTrigger
{
public:
CBroadcastTrigger(int value, int teamValue, vector<string>& keys,map<string,string> extras);
vector<string> broadcastStrings;
virtual bool matches(const CLogEvent* le);
virtual PID plrIDFromEvent(const CLogEvent* ple){return ple->getArgument(1)->asPlayerGetPID();}
//this class doesn't need this function
//virtual string getTrackString(const CLogEvent* ple){return "";}
};
//------------------------------------------------------------------------------------------------------
// Purpose: CGoalTrigger scans goal activations for matching data
//------------------------------------------------------------------------------------------------------
class CGoalTrigger: public CCustomAwardTrigger
{
public:
CGoalTrigger(int value, int teamValue, vector<string>& keys,map<string,string> extras);
vector<string> goalNames;
virtual bool matches(const CLogEvent* le);
virtual PID plrIDFromEvent(const CLogEvent* ple){return ple->getArgument(0)->asPlayerGetPID();}
//this class doesn't need this function
//virtual string getTrackString(const CLogEvent* ple){return "";}
};
//------------------------------------------------------------------------------------------------------
// Purpose: CFullSearchTrigger scans FullSearch activations for matching data
//------------------------------------------------------------------------------------------------------
class CFullSearchTrigger: public CCustomAwardTrigger
{
public:
int regExpCompare(string exp,string cmp);
map<string,string> varexpressions;
CFullSearchTrigger(int value, int teamValue, vector<string>& ks,map<string,string> extras);
vector<string> keys;
string winnerVar;
bool compare(string str_msg,string str_key,map<string,string>& varmatches);
virtual bool matches(const CLogEvent* le);
virtual PID plrIDFromEvent(const CLogEvent* ple);
//this class does
virtual string getTrackString(const CLogEvent* ple);
};
#endif // CUSTOMAWARDTRIGGERS_H