Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#if !defined(AFX_CSTM1DLG_H__F9EAE5A1_5043_41B1_80CA_495CB6723480__INCLUDED_)
#define AFX_CSTM1DLG_H__F9EAE5A1_5043_41B1_80CA_495CB6723480__INCLUDED_
// cstm1dlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CCustom1Dlg dialog
class CCustom1Dlg : public CAppWizStepDlg { // Construction
public: CCustom1Dlg(); virtual BOOL OnDismiss();
// Dialog Data
//{{AFX_DATA(CCustom1Dlg)
enum { IDD = IDD_CUSTOM1 }; CString m_RootPath; CString m_TargetPath; int m_ProjectType; BOOL m_ToolProject; CString m_ImplibPath; BOOL m_PublicProject; BOOL m_ConsoleApp; BOOL m_PublishImportLib; CString m_SrcPath; //}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CCustom1Dlg)
protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected: // Generated message map functions
//{{AFX_MSG(CCustom1Dlg)
afx_msg void OnSelchangeSelectProjectType(); afx_msg void OnChangeEditRootPath(); afx_msg void OnCheckPublic(); afx_msg void OnCheckTool(); afx_msg void OnCheckPublishImport(); afx_msg void OnChangeEditSrcPath(); //}}AFX_MSG
DECLARE_MESSAGE_MAP()
private: void RecomputeTargetPath(); bool ComputeRelativePath( ); void EnableCheckboxes(); };
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CSTM1DLG_H__F9EAE5A1_5043_41B1_80CA_495CB6723480__INCLUDED_)
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