Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#if !defined(AFX_CSTM1DLG_H__F9EAE5A1_5043_41B1_80CA_495CB6723480__INCLUDED_)
#define AFX_CSTM1DLG_H__F9EAE5A1_5043_41B1_80CA_495CB6723480__INCLUDED_
// cstm1dlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CCustom1Dlg dialog
class CCustom1Dlg : public CAppWizStepDlg
{
// Construction
public:
CCustom1Dlg();
virtual BOOL OnDismiss();
// Dialog Data
//{{AFX_DATA(CCustom1Dlg)
enum { IDD = IDD_CUSTOM1 };
CString m_RootPath;
CString m_TargetPath;
int m_ProjectType;
BOOL m_ToolProject;
CString m_ImplibPath;
BOOL m_PublicProject;
BOOL m_ConsoleApp;
BOOL m_PublishImportLib;
CString m_SrcPath;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CCustom1Dlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CCustom1Dlg)
afx_msg void OnSelchangeSelectProjectType();
afx_msg void OnChangeEditRootPath();
afx_msg void OnCheckPublic();
afx_msg void OnCheckTool();
afx_msg void OnCheckPublishImport();
afx_msg void OnChangeEditSrcPath();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
void RecomputeTargetPath();
bool ComputeRelativePath( );
void EnableCheckboxes();
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CSTM1DLG_H__F9EAE5A1_5043_41B1_80CA_495CB6723480__INCLUDED_)