Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //
  7. //=============================================================================//
  8. #if !defined(AFX_VALVELIBAW_H__9C6B3FB5_1D05_4B77_A095_DC8F516057DE__INCLUDED_)
  9. #define AFX_VALVELIBAW_H__9C6B3FB5_1D05_4B77_A095_DC8F516057DE__INCLUDED_
  10. // valvelibaw.h : header file
  11. //
  12. class CDialogChooser;
  13. class IBuildProject;
  14. // All function calls made by mfcapwz.dll to this custom AppWizard (except for
  15. // GetCustomAppWizClass-- see valvelib.cpp) are through this class. You may
  16. // choose to override more of the CCustomAppWiz virtual functions here to
  17. // further specialize the behavior of this custom AppWizard.
  18. class CValvelibAppWiz : public CCustomAppWiz
  19. {
  20. public:
  21. virtual CAppWizStepDlg* Next(CAppWizStepDlg* pDlg);
  22. virtual CAppWizStepDlg* Back(CAppWizStepDlg* pDlg);
  23. virtual void InitCustomAppWiz();
  24. virtual void ExitCustomAppWiz();
  25. virtual void CustomizeProject(IBuildProject* pProject);
  26. protected:
  27. CDialogChooser* m_pChooser;
  28. };
  29. // This declares the one instance of the CValvelibAppWiz class. You can access
  30. // m_Dictionary and any other public members of this class through the
  31. // global Valvelibaw. (Its definition is in valvelibaw.cpp.)
  32. extern CValvelibAppWiz Valvelibaw;
  33. //{{AFX_INSERT_LOCATION}}
  34. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  35. #endif // !defined(AFX_VALVELIBAW_H__9C6B3FB5_1D05_4B77_A095_DC8F516057DE__INCLUDED_)