Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // VBSPINFO.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE,..\common" $PreprocessorDefinitions "$BASE;DONT_PROTECT_FILEIO_FUNCTIONS" }
$Linker { $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib" } }
$Project "Vbspinfo" { $Folder "Source Files" { -$File "$SRCDIR\public\tier0\memoverride.cpp" $File "..\common\tools_minidump.cpp" $File "..\common\bsplib.cpp" $File "..\common\cmdlib.cpp" $File "$SRCDIR\public\filesystem_helpers.cpp" $File "$SRCDIR\public\filesystem_init.cpp" $File "..\common\filesystem_tools.cpp" $File "$SRCDIR\public\iscratchpad3d.h" $File "$SRCDIR\public\lumpfiles.cpp" $File "$SRCDIR\public\scratchpad3d.cpp" $File "..\common\scriplib.cpp" $File "vbspinfo.cpp" $File "$SRCDIR\public\zip_utils.cpp" }
$Folder "Header Files" { $File "..\common\bsplib.h" $File "$SRCDIR\public\tier1\characterset.h" $File "$SRCDIR\public\tier1\checksum_crc.h" $File "$SRCDIR\public\filesystem_helpers.h" $File "$SRCDIR\public\lumpfiles.h" }
$Folder "Link Libraries" { $Lib mathlib $Lib tier2 $Lib "$LIBCOMMON/lzma" } }
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