Team Fortress 2 Source Code as on 22/4/2020
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//-----------------------------------------------------------------------------
// VBSPINFO.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common"
$PreprocessorDefinitions "$BASE;DONT_PROTECT_FILEIO_FUNCTIONS"
}
$Linker
{
$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib"
}
}
$Project "Vbspinfo"
{
$Folder "Source Files"
{
-$File "$SRCDIR\public\tier0\memoverride.cpp"
$File "..\common\tools_minidump.cpp"
$File "..\common\bsplib.cpp"
$File "..\common\cmdlib.cpp"
$File "$SRCDIR\public\filesystem_helpers.cpp"
$File "$SRCDIR\public\filesystem_init.cpp"
$File "..\common\filesystem_tools.cpp"
$File "$SRCDIR\public\iscratchpad3d.h"
$File "$SRCDIR\public\lumpfiles.cpp"
$File "$SRCDIR\public\scratchpad3d.cpp"
$File "..\common\scriplib.cpp"
$File "vbspinfo.cpp"
$File "$SRCDIR\public\zip_utils.cpp"
}
$Folder "Header Files"
{
$File "..\common\bsplib.h"
$File "$SRCDIR\public\tier1\characterset.h"
$File "$SRCDIR\public\tier1\checksum_crc.h"
$File "$SRCDIR\public\filesystem_helpers.h"
$File "$SRCDIR\public\lumpfiles.h"
}
$Folder "Link Libraries"
{
$Lib mathlib
$Lib tier2
$Lib "$LIBCOMMON/lzma"
}
}