Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "DemoPage.h"
#include <VGUI/IVGui.h>
#include <vgui_controls/TextImage.h>
using namespace vgui;
//-----------------------------------------------------------------------------
// A TextImage is an Image that handles drawing of a text string
// They are not panels.
//-----------------------------------------------------------------------------
class TextImageDemo: public DemoPage { public: TextImageDemo(Panel *parent, const char *name); ~TextImageDemo();
void Paint(); private: TextImage *m_pTextImage; };
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
TextImageDemo::TextImageDemo(Panel *parent, const char *name) : DemoPage(parent, name) {
// Create a TextImage object that says "Text Image Text"
//m_pTextImage = new TextImage("Text Image Text", GetScheme());
m_pTextImage = new TextImage("Text Image Text");
// Set the position
m_pTextImage->SetPos(100, 100);
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
TextImageDemo::~TextImageDemo() { }
//-----------------------------------------------------------------------------
// Purpose: Paint the image on screen. TextImages are not panels, you must
// call this method explicitly for them.
//-----------------------------------------------------------------------------
void TextImageDemo::Paint() { m_pTextImage->Paint(); }
Panel* TextImageDemo_Create(Panel *parent) { return new TextImageDemo(parent, "TextImageDemo"); }
|