Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "DemoPage.h"
#include <VGUI/IVGui.h>
#include <vgui_controls/TextImage.h>
using namespace vgui;
//-----------------------------------------------------------------------------
// A TextImage is an Image that handles drawing of a text string
// They are not panels.
//-----------------------------------------------------------------------------
class TextImageDemo: public DemoPage
{
public:
TextImageDemo(Panel *parent, const char *name);
~TextImageDemo();
void Paint();
private:
TextImage *m_pTextImage;
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
TextImageDemo::TextImageDemo(Panel *parent, const char *name) : DemoPage(parent, name)
{
// Create a TextImage object that says "Text Image Text"
//m_pTextImage = new TextImage("Text Image Text", GetScheme());
m_pTextImage = new TextImage("Text Image Text");
// Set the position
m_pTextImage->SetPos(100, 100);
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
TextImageDemo::~TextImageDemo()
{
}
//-----------------------------------------------------------------------------
// Purpose: Paint the image on screen. TextImages are not panels, you must
// call this method explicitly for them.
//-----------------------------------------------------------------------------
void TextImageDemo::Paint()
{
m_pTextImage->Paint();
}
Panel* TextImageDemo_Create(Panel *parent)
{
return new TextImageDemo(parent, "TextImageDemo");
}