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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef VMPI_DISTRIBUTE_WORK_INTERNAL_H
#define VMPI_DISTRIBUTE_WORK_INTERNAL_H
#ifdef _WIN32
#pragma once
#endif
#define VMPI_DISTRIBUTE_WORK_EXTRA_SUBPACKET_BASE 50
typedef uint64 WUIndexType; class CDSInfo; extern bool g_bVMPIEarlyExit;
// These classes are overridden to handle the details of communicating and scheduling work units.
class IWorkUnitDistributorMaster { public: virtual void Release() = 0;
virtual void DistributeWork_Master( CDSInfo *pInfo ) = 0;
virtual void OnWorkerReady( int iWorker ) = 0; virtual bool HandlePacket( MessageBuffer *pBuf, int iSource, bool bIgnoreContents ) = 0;
// Called when the results for a work unit arrive. This function must return false if
// we've already received the results for this work unit.
virtual bool HandleWorkUnitResults( WUIndexType iWorkUnit ) = 0;
virtual void DisconnectHandler( int workerID ) = 0; };
class IWorkUnitDistributorWorker { public: virtual void Release() = 0; virtual void Init( CDSInfo *pInfo ) = 0; // Called by worker threads to get the next work unit to do.
virtual bool GetNextWorkUnit( WUIndexType *pWUIndex ) = 0; // Called by the worker threads after a work unit is completed.
virtual void NoteLocalWorkUnitCompleted( WUIndexType iWU ) = 0;
// Called by the main thread when a packet comes in.
virtual bool HandlePacket( MessageBuffer *pBuf, int iSource, bool bIgnoreContents ) = 0; };
template < typename T, typename Derived > class CVisibleWindowVectorT : protected CUtlVector < T > { typedef CUtlVector< T > BaseClass;
public: CVisibleWindowVectorT() : m_uiBase( 0 ), m_uiTotal( 0 ) {}
public: inline void PostInitElement( uint64 uiRealIdx, T &newElement ) { /* do nothing */ return; } inline void PostInitElement( uint64 uiRealIdx, T &newElement, T const &x ) { newElement = x; }
public: // Resets the content and makes size "uiTotal"
void Reset( uint64 uiTotal ) { BaseClass::RemoveAll(); BaseClass::EnsureCapacity( min( 100, (int)uiTotal ) ); m_uiBase = 0; m_uiTotal = uiTotal; }
// Gets the element from the window, otherwise NULL
T & Get( uint64 idx ) { T *pElement = (( idx >= m_uiBase && idx < m_uiBase + BaseClass::Count() ) ? ( BaseClass::Base() + size_t( idx - m_uiBase ) ) : NULL ); Assert( pElement ); return *pElement; }
// Expands the window to see the element by its index
void ExpandWindow( uint64 idxAccessible ) { Assert( idxAccessible >= m_uiBase ); if ( idxAccessible >= m_uiBase + BaseClass::Count() ) { int iOldCount = BaseClass::Count(); int iAddElements = int(idxAccessible - m_uiBase) - iOldCount + 1; Assert( iOldCount + iAddElements <= 100000000 /* really need 100 Mb at once? */ ); BaseClass::AddMultipleToTail( iAddElements ); for ( int iNewCount = BaseClass::Count(); iOldCount < iNewCount; ++ iOldCount ) static_cast< Derived * >( this )->PostInitElement( m_uiBase + iOldCount, BaseClass::Element( iOldCount ) ); } }
// Expands the window and initializes the new elements to a given value
void ExpandWindow( uint64 idxAccessible, T const& x ) { Assert( idxAccessible >= m_uiBase ); if ( idxAccessible >= m_uiBase + BaseClass::Count() ) { int iOldCount = BaseClass::Count(); int iAddElements = int(idxAccessible - m_uiBase) - iOldCount + 1; Assert( unsigned(iAddElements) <= 50000000 /* growing 50 Mb at once? */ ); BaseClass::AddMultipleToTail( iAddElements ); for ( int iNewCount = BaseClass::Count(); iOldCount < iNewCount; ++ iOldCount ) static_cast< Derived * >( this )->PostInitElement( m_uiBase + iOldCount, BaseClass::Element( iOldCount ), x ); } }
// Shrinks the window to drop some of the elements from the head
void ShrinkWindow( uint64 idxDrop ) { Assert( idxDrop >= m_uiBase && idxDrop <= m_uiBase + BaseClass::Count() ); if ( idxDrop >= m_uiBase && idxDrop <= m_uiBase + BaseClass::Count() ) { int iDropElements = int( idxDrop - m_uiBase ) + 1; m_uiBase += iDropElements; BaseClass::RemoveMultiple( 0, min( iDropElements, BaseClass::Count() ) ); } }
// First possible index in this vector (only past dropped items)
uint64 FirstPossibleIndex() const { return m_uiBase; }
// Last possible index in this vector
uint64 PastPossibleIndex() const { return m_uiTotal; } // Past visible window index in this vector
uint64 PastVisibleIndex() const { return m_uiBase + BaseClass::Count(); }
protected: uint64 m_uiBase, m_uiTotal; };
template < typename T > class CVisibleWindowVector : public CVisibleWindowVectorT < T, CVisibleWindowVector< T > > { public: CVisibleWindowVector() {} };
template < typename T > T const * GenericFind( T const *pBegin, T const *pEnd, T const &x ) { for ( ; pBegin != pEnd; ++ pBegin ) if ( *pBegin == x ) break; return pBegin; }
template < typename T > T * GenericFind( T *pBegin, T *pEnd, T const &x ) { for ( ; pBegin != pEnd; ++ pBegin ) if ( *pBegin == x ) break; return pBegin; }
class CWorkerInfo { public: ProcessWorkUnitFn m_pProcessFn; CVisibleWindowVector<WUIndexType> m_WorkUnitsRunning; // A list of work units currently running, index is the thread index
CCriticalSection m_WorkUnitsRunningCS; };
class CMasterInfo { public:
// Only used by the master.
ReceiveWorkUnitFn m_ReceiveFn; };
class CDSInfo { public: inline void WriteWUIndex( WUIndexType iWU, MessageBuffer *pBuf ) { if ( m_nWorkUnits <= 0xFFFF ) { Assert( iWU <= 0xFFFF ); unsigned short val = (unsigned short)iWU; pBuf->write( &val, sizeof( val ) ); } else if ( m_nWorkUnits <= 0xFFFFFFFF ) { Assert( iWU <= 0xFFFF ); unsigned int val = (unsigned int)iWU; pBuf->write( &val, sizeof( val ) ); } else { pBuf->write( &iWU, sizeof( iWU ) ); } } inline void ReadWUIndex( WUIndexType *pWU, MessageBuffer *pBuf ) { if ( m_nWorkUnits <= 0xFFFF ) { unsigned short val; pBuf->read( &val, sizeof( val ) ); *pWU = val; } else if ( m_nWorkUnits <= 0xFFFFFFFF ) { unsigned int val; pBuf->read( &val, sizeof( val ) ); *pWU = val; } else { pBuf->read( pWU, sizeof( *pWU ) ); } }
public: CWorkerInfo m_WorkerInfo; CMasterInfo m_MasterInfo;
bool m_bMasterReady; // Set to true when the master is ready to go.
bool m_bMasterFinished; WUIndexType m_nWorkUnits; char m_cPacketID; };
// Called to write the packet ID, the subpacket ID, and the ID of which DistributeWork() call we're at.
void PrepareDistributeWorkHeader( MessageBuffer *pBuf, unsigned char cSubpacketID );
// Called from threads on the master to process a completed work unit.
void NotifyLocalMasterCompletedWorkUnit( WUIndexType iWorkUnit ); void CheckLocalMasterCompletedWorkUnits();
// Creation functions for different distributors.
IWorkUnitDistributorMaster* CreateWUDistributor_DefaultMaster(); IWorkUnitDistributorWorker* CreateWUDistributor_DefaultWorker();
IWorkUnitDistributorMaster* CreateWUDistributor_SDKMaster(); IWorkUnitDistributorWorker* CreateWUDistributor_SDKWorker();
#endif // VMPI_DISTRIBUTE_WORK_INTERNAL_H
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