Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef VMPI_DISTRIBUTE_WORK_INTERNAL_H
#define VMPI_DISTRIBUTE_WORK_INTERNAL_H
#ifdef _WIN32
#pragma once
#endif
#define VMPI_DISTRIBUTE_WORK_EXTRA_SUBPACKET_BASE 50
typedef uint64 WUIndexType;
class CDSInfo;
extern bool g_bVMPIEarlyExit;
// These classes are overridden to handle the details of communicating and scheduling work units.
class IWorkUnitDistributorMaster
{
public:
virtual void Release() = 0;
virtual void DistributeWork_Master( CDSInfo *pInfo ) = 0;
virtual void OnWorkerReady( int iWorker ) = 0;
virtual bool HandlePacket( MessageBuffer *pBuf, int iSource, bool bIgnoreContents ) = 0;
// Called when the results for a work unit arrive. This function must return false if
// we've already received the results for this work unit.
virtual bool HandleWorkUnitResults( WUIndexType iWorkUnit ) = 0;
virtual void DisconnectHandler( int workerID ) = 0;
};
class IWorkUnitDistributorWorker
{
public:
virtual void Release() = 0;
virtual void Init( CDSInfo *pInfo ) = 0;
// Called by worker threads to get the next work unit to do.
virtual bool GetNextWorkUnit( WUIndexType *pWUIndex ) = 0;
// Called by the worker threads after a work unit is completed.
virtual void NoteLocalWorkUnitCompleted( WUIndexType iWU ) = 0;
// Called by the main thread when a packet comes in.
virtual bool HandlePacket( MessageBuffer *pBuf, int iSource, bool bIgnoreContents ) = 0;
};
template < typename T, typename Derived >
class CVisibleWindowVectorT : protected CUtlVector < T >
{
typedef CUtlVector< T > BaseClass;
public:
CVisibleWindowVectorT() : m_uiBase( 0 ), m_uiTotal( 0 ) {}
public:
inline void PostInitElement( uint64 uiRealIdx, T &newElement ) { /* do nothing */ return; }
inline void PostInitElement( uint64 uiRealIdx, T &newElement, T const &x ) { newElement = x; }
public:
// Resets the content and makes size "uiTotal"
void Reset( uint64 uiTotal ) {
BaseClass::RemoveAll();
BaseClass::EnsureCapacity( min( 100, (int)uiTotal ) );
m_uiBase = 0;
m_uiTotal = uiTotal;
}
// Gets the element from the window, otherwise NULL
T & Get( uint64 idx ) {
T *pElement = (( idx >= m_uiBase && idx < m_uiBase + BaseClass::Count() ) ? ( BaseClass::Base() + size_t( idx - m_uiBase ) ) : NULL );
Assert( pElement );
return *pElement;
}
// Expands the window to see the element by its index
void ExpandWindow( uint64 idxAccessible ) {
Assert( idxAccessible >= m_uiBase );
if ( idxAccessible >= m_uiBase + BaseClass::Count() ) {
int iOldCount = BaseClass::Count();
int iAddElements = int(idxAccessible - m_uiBase) - iOldCount + 1;
Assert( iOldCount + iAddElements <= 100000000 /* really need 100 Mb at once? */ );
BaseClass::AddMultipleToTail( iAddElements );
for ( int iNewCount = BaseClass::Count(); iOldCount < iNewCount; ++ iOldCount )
static_cast< Derived * >( this )->PostInitElement( m_uiBase + iOldCount, BaseClass::Element( iOldCount ) );
}
}
// Expands the window and initializes the new elements to a given value
void ExpandWindow( uint64 idxAccessible, T const& x ) {
Assert( idxAccessible >= m_uiBase );
if ( idxAccessible >= m_uiBase + BaseClass::Count() ) {
int iOldCount = BaseClass::Count();
int iAddElements = int(idxAccessible - m_uiBase) - iOldCount + 1;
Assert( unsigned(iAddElements) <= 50000000 /* growing 50 Mb at once? */ );
BaseClass::AddMultipleToTail( iAddElements );
for ( int iNewCount = BaseClass::Count(); iOldCount < iNewCount; ++ iOldCount )
static_cast< Derived * >( this )->PostInitElement( m_uiBase + iOldCount, BaseClass::Element( iOldCount ), x );
}
}
// Shrinks the window to drop some of the elements from the head
void ShrinkWindow( uint64 idxDrop ) {
Assert( idxDrop >= m_uiBase && idxDrop <= m_uiBase + BaseClass::Count() );
if ( idxDrop >= m_uiBase && idxDrop <= m_uiBase + BaseClass::Count() ) {
int iDropElements = int( idxDrop - m_uiBase ) + 1;
m_uiBase += iDropElements;
BaseClass::RemoveMultiple( 0, min( iDropElements, BaseClass::Count() ) );
}
}
// First possible index in this vector (only past dropped items)
uint64 FirstPossibleIndex() const { return m_uiBase; }
// Last possible index in this vector
uint64 PastPossibleIndex() const { return m_uiTotal; }
// Past visible window index in this vector
uint64 PastVisibleIndex() const { return m_uiBase + BaseClass::Count(); }
protected:
uint64 m_uiBase, m_uiTotal;
};
template < typename T >
class CVisibleWindowVector : public CVisibleWindowVectorT < T, CVisibleWindowVector< T > >
{
public:
CVisibleWindowVector() {}
};
template < typename T >
T const * GenericFind( T const *pBegin, T const *pEnd, T const &x )
{
for ( ; pBegin != pEnd; ++ pBegin )
if ( *pBegin == x )
break;
return pBegin;
}
template < typename T >
T * GenericFind( T *pBegin, T *pEnd, T const &x )
{
for ( ; pBegin != pEnd; ++ pBegin )
if ( *pBegin == x )
break;
return pBegin;
}
class CWorkerInfo
{
public:
ProcessWorkUnitFn m_pProcessFn;
CVisibleWindowVector<WUIndexType> m_WorkUnitsRunning; // A list of work units currently running, index is the thread index
CCriticalSection m_WorkUnitsRunningCS;
};
class CMasterInfo
{
public:
// Only used by the master.
ReceiveWorkUnitFn m_ReceiveFn;
};
class CDSInfo
{
public:
inline void WriteWUIndex( WUIndexType iWU, MessageBuffer *pBuf )
{
if ( m_nWorkUnits <= 0xFFFF )
{
Assert( iWU <= 0xFFFF );
unsigned short val = (unsigned short)iWU;
pBuf->write( &val, sizeof( val ) );
}
else if ( m_nWorkUnits <= 0xFFFFFFFF )
{
Assert( iWU <= 0xFFFF );
unsigned int val = (unsigned int)iWU;
pBuf->write( &val, sizeof( val ) );
}
else
{
pBuf->write( &iWU, sizeof( iWU ) );
}
}
inline void ReadWUIndex( WUIndexType *pWU, MessageBuffer *pBuf )
{
if ( m_nWorkUnits <= 0xFFFF )
{
unsigned short val;
pBuf->read( &val, sizeof( val ) );
*pWU = val;
}
else if ( m_nWorkUnits <= 0xFFFFFFFF )
{
unsigned int val;
pBuf->read( &val, sizeof( val ) );
*pWU = val;
}
else
{
pBuf->read( pWU, sizeof( *pWU ) );
}
}
public:
CWorkerInfo m_WorkerInfo;
CMasterInfo m_MasterInfo;
bool m_bMasterReady; // Set to true when the master is ready to go.
bool m_bMasterFinished;
WUIndexType m_nWorkUnits;
char m_cPacketID;
};
// Called to write the packet ID, the subpacket ID, and the ID of which DistributeWork() call we're at.
void PrepareDistributeWorkHeader( MessageBuffer *pBuf, unsigned char cSubpacketID );
// Called from threads on the master to process a completed work unit.
void NotifyLocalMasterCompletedWorkUnit( WUIndexType iWorkUnit );
void CheckLocalMasterCompletedWorkUnits();
// Creation functions for different distributors.
IWorkUnitDistributorMaster* CreateWUDistributor_DefaultMaster();
IWorkUnitDistributorWorker* CreateWUDistributor_DefaultWorker();
IWorkUnitDistributorMaster* CreateWUDistributor_SDKMaster();
IWorkUnitDistributorWorker* CreateWUDistributor_SDKWorker();
#endif // VMPI_DISTRIBUTE_WORK_INTERNAL_H