Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // VPK.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin" $Macro OUTBINNAME "bin\vpk_$PLATFORM" [$LINUXALL||$OSXALL]
$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc" $include "$SRCDIR\vpc_scripts\source_cryptlib_include.vpc"
$Configuration { $Linker { $SystemLibraries "iconv" [$OSXALL] $SystemFrameworks "Carbon" [$OSXALL] // I'm not sure why this is set in source_dll_win32_debug/release.vpc but not for // the corresponding .exe VPC files. vpk now needs this for cryptlib. $AdditionalLibraryDirectories "$LIBCOMMON;$LIBPUBLIC" }
}
$Configuration "Debug" { $Compiler { $AdditionalIncludeDirectories "$BASE,..\common" }
$Linker { $DebuggableAssembly "Runtime tracking and disable optimizations (/ASSEMBLYDEBUG)" } }
$Configuration "Release" { $Compiler { $AdditionalIncludeDirectories "$BASE,..\common" } }
$Project "Vpk" { $Folder "Source Files" { $File "packtest.cpp" }
$Folder "Link Libraries" [$WIN32 || $POSIX] { $Lib bitmap $Lib mathlib $Lib tier2 $Implib tier0 [$POSIX] $Lib tier1 [$POSIX] $Implib vstdlib [$POSIX] } }
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