Team Fortress 2 Source Code as on 22/4/2020
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65 lines
1.3 KiB

//-----------------------------------------------------------------------------
// VPK.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Macro OUTBINNAME "bin\vpk_$PLATFORM" [$LINUXALL||$OSXALL]
$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
$include "$SRCDIR\vpc_scripts\source_cryptlib_include.vpc"
$Configuration
{
$Linker
{
$SystemLibraries "iconv" [$OSXALL]
$SystemFrameworks "Carbon" [$OSXALL]
// I'm not sure why this is set in source_dll_win32_debug/release.vpc but not for
// the corresponding .exe VPC files. vpk now needs this for cryptlib.
$AdditionalLibraryDirectories "$LIBCOMMON;$LIBPUBLIC"
}
}
$Configuration "Debug"
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common"
}
$Linker
{
$DebuggableAssembly "Runtime tracking and disable optimizations (/ASSEMBLYDEBUG)"
}
}
$Configuration "Release"
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common"
}
}
$Project "Vpk"
{
$Folder "Source Files"
{
$File "packtest.cpp"
}
$Folder "Link Libraries" [$WIN32 || $POSIX]
{
$Lib bitmap
$Lib mathlib
$Lib tier2
$Implib tier0 [$POSIX]
$Lib tier1 [$POSIX]
$Implib vstdlib [$POSIX]
}
}