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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "dme_controls/AttributeStringChoicePanel.h"
#include "tier1/KeyValues.h"
#include "vgui_controls/ComboBox.h"
#include "datamodel/dmelement.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "dme_controls/inotifyui.h"
#include "dme_controls/dmecontrols.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Expose DmeEditorAttributeInfo to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeEditorStringChoicesInfo, CDmeEditorStringChoicesInfo );
//-----------------------------------------------------------------------------
// Constructor, destructor
//-----------------------------------------------------------------------------
void CDmeEditorStringChoicesInfo::OnConstruction() { }
void CDmeEditorStringChoicesInfo::OnDestruction() { }
//-----------------------------------------------------------------------------
// Add a choice
//-----------------------------------------------------------------------------
CDmElement *CDmeEditorStringChoicesInfo::AddChoice( const char *pValueString, const char *pChoiceString ) { CDmElement *pChoice = CreateChoice( pChoiceString ); pChoice->SetValue<CUtlString>( "value", pValueString ); return pChoice; }
//-----------------------------------------------------------------------------
// Gets the choices
//-----------------------------------------------------------------------------
const char *CDmeEditorStringChoicesInfo::GetChoiceValue( int nIndex ) const { Assert( ( nIndex < GetChoiceCount() ) && ( nIndex >= 0 ) ); CDmElement *pChoice = m_Choices[nIndex]; if ( !pChoice ) return 0;
return pChoice->GetValue<CUtlString>( "value" ); }
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CAttributeStringChoicePanel::CAttributeStringChoicePanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info ) : BaseClass( parent, info ) { }
//-----------------------------------------------------------------------------
// Derived classes can re-implement this to fill the combo box however they like
//-----------------------------------------------------------------------------
void CAttributeStringChoicePanel::PopulateComboBox( vgui::ComboBox *pComboBox ) { pComboBox->DeleteAllItems();
CDmeEditorStringChoicesInfo *pInfo = CastElement<CDmeEditorStringChoicesInfo>( GetEditorInfo() ); if ( !pInfo ) return;
// Fill in the standard choices first
int c = pInfo->GetChoiceCount(); for ( int i = 0; i < c; ++i ) { KeyValues *kv = new KeyValues( "entry" ); kv->SetString( "value", pInfo->GetChoiceValue( i ) ); pComboBox->AddItem( pInfo->GetChoiceString( i ) , kv ); }
// Add the dynamic choices next
if ( pInfo->HasChoiceType() ) { StringChoiceList_t choices; if ( ElementPropertiesChoices()->GetStringChoiceList( pInfo->GetChoiceType(), GetPanelElement(), GetAttributeName(), IsArrayEntry(), choices ) ) { c = choices.Count(); for ( int i = 0; i < c; ++i ) { KeyValues *kv = new KeyValues( "entry" ); kv->SetString( "value", choices[i].m_pValue ); pComboBox->AddItem( choices[i].m_pChoiceString, kv ); } } } }
//-----------------------------------------------------------------------------
// Sets the attribute based on the combo box
//-----------------------------------------------------------------------------
void CAttributeStringChoicePanel::SetAttributeFromComboBox( vgui::ComboBox *pComboBox, KeyValues *pKeyValues ) { const char *pOldString = GetAttributeValue<CUtlString>(); const char *pNewString = pKeyValues->GetString( "value", "" ); if ( pOldString == pNewString ) return;
CElementTreeUndoScopeGuard guard( NOTIFY_SETDIRTYFLAG, GetNotify(), "Set Attribute Value", "Set Attribute Value" ); SetAttributeValue( pNewString ); }
//-----------------------------------------------------------------------------
// Sets the combo box from the attribute
//-----------------------------------------------------------------------------
void CAttributeStringChoicePanel::SetComboBoxFromAttribute( vgui::ComboBox *pComboBox ) { CDmeEditorStringChoicesInfo *pInfo = CastElement<CDmeEditorStringChoicesInfo>( GetEditorInfo() ); if ( !pInfo ) return;
const char *pValue = GetAttributeValue<CUtlString>(); int c = pInfo->GetChoiceCount(); for ( int i = 0; i < c; ++i ) { if ( !Q_stricmp( pValue, pInfo->GetChoiceValue( i ) ) ) { pComboBox->SetText( pInfo->GetChoiceString( i ) ); return; } }
// Check the dynamic choices next
if ( pInfo->HasChoiceType() ) { StringChoiceList_t choices; if ( ElementPropertiesChoices()->GetStringChoiceList( pInfo->GetChoiceType(), GetPanelElement(), GetAttributeName(), IsArrayEntry(), choices ) ) { c = choices.Count(); for ( int i = 0; i < c; ++i ) { if ( !Q_stricmp( pValue, choices[i].m_pValue ) ) { pComboBox->SetText( choices[i].m_pChoiceString ); return; } } } }
pComboBox->SetText( "Unknown value" ); }
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