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169 lines
5.3 KiB
169 lines
5.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "dme_controls/AttributeStringChoicePanel.h"
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#include "tier1/KeyValues.h"
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#include "vgui_controls/ComboBox.h"
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#include "datamodel/dmelement.h"
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#include "datamodel/dmelementfactoryhelper.h"
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#include "dme_controls/inotifyui.h"
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#include "dme_controls/dmecontrols.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Expose DmeEditorAttributeInfo to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeEditorStringChoicesInfo, CDmeEditorStringChoicesInfo );
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//-----------------------------------------------------------------------------
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// Constructor, destructor
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//-----------------------------------------------------------------------------
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void CDmeEditorStringChoicesInfo::OnConstruction()
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{
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}
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void CDmeEditorStringChoicesInfo::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// Add a choice
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//-----------------------------------------------------------------------------
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CDmElement *CDmeEditorStringChoicesInfo::AddChoice( const char *pValueString, const char *pChoiceString )
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{
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CDmElement *pChoice = CreateChoice( pChoiceString );
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pChoice->SetValue<CUtlString>( "value", pValueString );
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return pChoice;
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}
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//-----------------------------------------------------------------------------
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// Gets the choices
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//-----------------------------------------------------------------------------
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const char *CDmeEditorStringChoicesInfo::GetChoiceValue( int nIndex ) const
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{
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Assert( ( nIndex < GetChoiceCount() ) && ( nIndex >= 0 ) );
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CDmElement *pChoice = m_Choices[nIndex];
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if ( !pChoice )
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return 0;
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return pChoice->GetValue<CUtlString>( "value" );
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}
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//-----------------------------------------------------------------------------
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// Constructor
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//-----------------------------------------------------------------------------
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CAttributeStringChoicePanel::CAttributeStringChoicePanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info ) :
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BaseClass( parent, info )
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{
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}
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//-----------------------------------------------------------------------------
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// Derived classes can re-implement this to fill the combo box however they like
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//-----------------------------------------------------------------------------
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void CAttributeStringChoicePanel::PopulateComboBox( vgui::ComboBox *pComboBox )
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{
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pComboBox->DeleteAllItems();
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CDmeEditorStringChoicesInfo *pInfo = CastElement<CDmeEditorStringChoicesInfo>( GetEditorInfo() );
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if ( !pInfo )
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return;
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// Fill in the standard choices first
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int c = pInfo->GetChoiceCount();
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for ( int i = 0; i < c; ++i )
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{
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KeyValues *kv = new KeyValues( "entry" );
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kv->SetString( "value", pInfo->GetChoiceValue( i ) );
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pComboBox->AddItem( pInfo->GetChoiceString( i ) , kv );
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}
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// Add the dynamic choices next
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if ( pInfo->HasChoiceType() )
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{
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StringChoiceList_t choices;
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if ( ElementPropertiesChoices()->GetStringChoiceList( pInfo->GetChoiceType(), GetPanelElement(), GetAttributeName(), IsArrayEntry(), choices ) )
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{
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c = choices.Count();
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for ( int i = 0; i < c; ++i )
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{
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KeyValues *kv = new KeyValues( "entry" );
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kv->SetString( "value", choices[i].m_pValue );
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pComboBox->AddItem( choices[i].m_pChoiceString, kv );
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Sets the attribute based on the combo box
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//-----------------------------------------------------------------------------
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void CAttributeStringChoicePanel::SetAttributeFromComboBox( vgui::ComboBox *pComboBox, KeyValues *pKeyValues )
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{
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const char *pOldString = GetAttributeValue<CUtlString>();
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const char *pNewString = pKeyValues->GetString( "value", "" );
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if ( pOldString == pNewString )
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return;
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CElementTreeUndoScopeGuard guard( NOTIFY_SETDIRTYFLAG, GetNotify(), "Set Attribute Value", "Set Attribute Value" );
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SetAttributeValue( pNewString );
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}
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//-----------------------------------------------------------------------------
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// Sets the combo box from the attribute
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//-----------------------------------------------------------------------------
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void CAttributeStringChoicePanel::SetComboBoxFromAttribute( vgui::ComboBox *pComboBox )
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{
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CDmeEditorStringChoicesInfo *pInfo = CastElement<CDmeEditorStringChoicesInfo>( GetEditorInfo() );
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if ( !pInfo )
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return;
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const char *pValue = GetAttributeValue<CUtlString>();
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int c = pInfo->GetChoiceCount();
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for ( int i = 0; i < c; ++i )
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{
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if ( !Q_stricmp( pValue, pInfo->GetChoiceValue( i ) ) )
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{
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pComboBox->SetText( pInfo->GetChoiceString( i ) );
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return;
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}
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}
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// Check the dynamic choices next
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if ( pInfo->HasChoiceType() )
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{
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StringChoiceList_t choices;
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if ( ElementPropertiesChoices()->GetStringChoiceList( pInfo->GetChoiceType(), GetPanelElement(), GetAttributeName(), IsArrayEntry(), choices ) )
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{
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c = choices.Count();
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for ( int i = 0; i < c; ++i )
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{
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if ( !Q_stricmp( pValue, choices[i].m_pValue ) )
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{
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pComboBox->SetText( choices[i].m_pChoiceString );
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return;
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}
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}
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}
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}
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pComboBox->SetText( "Unknown value" );
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}
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