Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "dme_controls/BaseAttributeChoicePanel.h"
#include "tier1/KeyValues.h"
#include "vgui_controls/ComboBox.h"
#include "datamodel/dmelement.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CBaseAttributeChoicePanel::CBaseAttributeChoicePanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info ) : BaseClass( parent, info ), m_pData( 0 ) { SetDropEnabled( false ); m_pData = new vgui::ComboBox( this, "AttributeValue", 10, false ); m_pData->SetEnabled( !HasFlag( FATTRIB_READONLY ) ); m_pData->AddActionSignalTarget( this ); }
//-----------------------------------------------------------------------------
// Called after the constructor is finished
//-----------------------------------------------------------------------------
void CBaseAttributeChoicePanel::PostConstructor() { BaseClass::PostConstructor(); PopulateComboBox( m_pData ); Refresh(); }
void CBaseAttributeChoicePanel::ApplySchemeSettings( IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme ); HFont font = pScheme->GetFont( "DmePropertyVerySmall", IsProportional() ); m_pData->SetFont(font); }
vgui::Panel *CBaseAttributeChoicePanel::GetDataPanel() { return static_cast< vgui::Panel * >( m_pData ); }
//-----------------------------------------------------------------------------
// Called when it is time to set the attribute from the combo box state
//-----------------------------------------------------------------------------
void CBaseAttributeChoicePanel::Apply( ) { KeyValues *kv = m_pData->GetActiveItemUserData(); SetAttributeFromComboBox( m_pData, kv ); }
//-----------------------------------------------------------------------------
// Called when it is time to set the combo box from the attribute
//-----------------------------------------------------------------------------
void CBaseAttributeChoicePanel::Refresh() { SetComboBoxFromAttribute( m_pData ); }
//-----------------------------------------------------------------------------
// Called when the text in the panel changes
//-----------------------------------------------------------------------------
void CBaseAttributeChoicePanel::OnTextChanged( Panel *panel ) { if ( IsAutoApply() ) { Apply(); } else { SetDirty(true); } }
|