Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "dme_controls/BaseAttributeChoicePanel.h"
#include "tier1/KeyValues.h"
#include "vgui_controls/ComboBox.h"
#include "datamodel/dmelement.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CBaseAttributeChoicePanel::CBaseAttributeChoicePanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info ) :
BaseClass( parent, info ), m_pData( 0 )
{
SetDropEnabled( false );
m_pData = new vgui::ComboBox( this, "AttributeValue", 10, false );
m_pData->SetEnabled( !HasFlag( FATTRIB_READONLY ) );
m_pData->AddActionSignalTarget( this );
}
//-----------------------------------------------------------------------------
// Called after the constructor is finished
//-----------------------------------------------------------------------------
void CBaseAttributeChoicePanel::PostConstructor()
{
BaseClass::PostConstructor();
PopulateComboBox( m_pData );
Refresh();
}
void CBaseAttributeChoicePanel::ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
HFont font = pScheme->GetFont( "DmePropertyVerySmall", IsProportional() );
m_pData->SetFont(font);
}
vgui::Panel *CBaseAttributeChoicePanel::GetDataPanel()
{
return static_cast< vgui::Panel * >( m_pData );
}
//-----------------------------------------------------------------------------
// Called when it is time to set the attribute from the combo box state
//-----------------------------------------------------------------------------
void CBaseAttributeChoicePanel::Apply( )
{
KeyValues *kv = m_pData->GetActiveItemUserData();
SetAttributeFromComboBox( m_pData, kv );
}
//-----------------------------------------------------------------------------
// Called when it is time to set the combo box from the attribute
//-----------------------------------------------------------------------------
void CBaseAttributeChoicePanel::Refresh()
{
SetComboBoxFromAttribute( m_pData );
}
//-----------------------------------------------------------------------------
// Called when the text in the panel changes
//-----------------------------------------------------------------------------
void CBaseAttributeChoicePanel::OnTextChanged( Panel *panel )
{
if ( IsAutoApply() )
{
Apply();
}
else
{
SetDirty(true);
}
}