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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <vstdlib/IKeyValuesSystem.h>
#include <KeyValues.h>
#include "mempool.h"
#include "utlsymbol.h"
#include "tier0/threadtools.h"
#include "tier1/memstack.h"
#include "tier1/utlmap.h"
#include "tier1/utlstring.h"
#include "tier1/fmtstr.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
#ifdef NO_SBH // no need to pool if using tier0 small block heap
#define KEYVALUES_USE_POOL 1
#endif
//-----------------------------------------------------------------------------
// Purpose: Central storage point for KeyValues memory and symbols
//-----------------------------------------------------------------------------
class CKeyValuesSystem : public IKeyValuesSystem { public: CKeyValuesSystem(); ~CKeyValuesSystem();
// registers the size of the KeyValues in the specified instance
// so it can build a properly sized memory pool for the KeyValues objects
// the sizes will usually never differ but this is for versioning safety
void RegisterSizeofKeyValues(int size);
// allocates/frees a KeyValues object from the shared mempool
void *AllocKeyValuesMemory(int size); void FreeKeyValuesMemory(void *pMem);
// symbol table access (used for key names)
HKeySymbol GetSymbolForString( const char *name, bool bCreate ); const char *GetStringForSymbol(HKeySymbol symbol);
// returns the wide version of ansi, also does the lookup on #'d strings
void GetLocalizedFromANSI( const char *ansi, wchar_t *outBuf, int unicodeBufferSizeInBytes); void GetANSIFromLocalized( const wchar_t *wchar, char *outBuf, int ansiBufferSizeInBytes );
// for debugging, adds KeyValues record into global list so we can track memory leaks
virtual void AddKeyValuesToMemoryLeakList(void *pMem, HKeySymbol name); virtual void RemoveKeyValuesFromMemoryLeakList(void *pMem);
// maintain a cache of KeyValues we load from disk. This saves us quite a lot of time on app startup.
virtual void AddFileKeyValuesToCache( const KeyValues* _kv, const char *resourceName, const char *pathID ); virtual bool LoadFileKeyValuesFromCache( KeyValues* outKv, const char *resourceName, const char *pathID, IBaseFileSystem *filesystem ) const; virtual void InvalidateCache(); virtual void InvalidateCacheForFile( const char *resourceName, const char *pathID );
private: #ifdef KEYVALUES_USE_POOL
CUtlMemoryPool *m_pMemPool; #endif
int m_iMaxKeyValuesSize;
// string hash table
CMemoryStack m_Strings; struct hash_item_t { int stringIndex; hash_item_t *next; }; CUtlMemoryPool m_HashItemMemPool; CUtlVector<hash_item_t> m_HashTable; int CaseInsensitiveHash(const char *string, int iBounds);
void DoInvalidateCache();
struct MemoryLeakTracker_t { int nameIndex; void *pMem; }; static bool MemoryLeakTrackerLessFunc( const MemoryLeakTracker_t &lhs, const MemoryLeakTracker_t &rhs ) { return lhs.pMem < rhs.pMem; } CUtlRBTree<MemoryLeakTracker_t, int> m_KeyValuesTrackingList;
CThreadFastMutex m_mutex;
CUtlMap<CUtlString, KeyValues*> m_KeyValueCache; };
// EXPOSE_SINGLE_INTERFACE(CKeyValuesSystem, IKeyValuesSystem, KEYVALUES_INTERFACE_VERSION);
//-----------------------------------------------------------------------------
// Instance singleton and expose interface to rest of code
//-----------------------------------------------------------------------------
static CKeyValuesSystem g_KeyValuesSystem;
IKeyValuesSystem *KeyValuesSystem() { return &g_KeyValuesSystem; }
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CKeyValuesSystem::CKeyValuesSystem() : m_HashItemMemPool(sizeof(hash_item_t), 64, UTLMEMORYPOOL_GROW_FAST, "CKeyValuesSystem::m_HashItemMemPool") , m_KeyValuesTrackingList(0, 0, MemoryLeakTrackerLessFunc) , m_KeyValueCache( UtlStringLessFunc ) { // initialize hash table
m_HashTable.AddMultipleToTail(2047); for (int i = 0; i < m_HashTable.Count(); i++) { m_HashTable[i].stringIndex = 0; m_HashTable[i].next = NULL; }
m_Strings.Init( 4*1024*1024, 64*1024, 0, 4 ); char *pszEmpty = ((char *)m_Strings.Alloc(1)); *pszEmpty = 0;
#ifdef KEYVALUES_USE_POOL
m_pMemPool = NULL; #endif
m_iMaxKeyValuesSize = sizeof(KeyValues); }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CKeyValuesSystem::~CKeyValuesSystem() { #ifdef KEYVALUES_USE_POOL
#ifdef _DEBUG
// display any memory leaks
if (m_pMemPool && m_pMemPool->Count() > 0) { DevMsg("Leaked KeyValues blocks: %d\n", m_pMemPool->Count()); }
// iterate all the existing keyvalues displaying their names
for (int i = 0; i < m_KeyValuesTrackingList.MaxElement(); i++) { if (m_KeyValuesTrackingList.IsValidIndex(i)) { DevMsg("\tleaked KeyValues(%s)\n", &m_Strings[m_KeyValuesTrackingList[i].nameIndex]); } } #endif
delete m_pMemPool; #endif
DoInvalidateCache(); }
//-----------------------------------------------------------------------------
// Purpose: registers the size of the KeyValues in the specified instance
// so it can build a properly sized memory pool for the KeyValues objects
// the sizes will usually never differ but this is for versioning safety
//-----------------------------------------------------------------------------
void CKeyValuesSystem::RegisterSizeofKeyValues(int size) { if (size > m_iMaxKeyValuesSize) { m_iMaxKeyValuesSize = size; } }
#ifdef KEYVALUES_USE_POOL
static void KVLeak( char const *fmt, ... ) { va_list argptr; char data[1024]; va_start(argptr, fmt); Q_vsnprintf(data, sizeof( data ), fmt, argptr); va_end(argptr);
Msg( "%s", data ); } #endif
//-----------------------------------------------------------------------------
// Purpose: allocates a KeyValues object from the shared mempool
//-----------------------------------------------------------------------------
void *CKeyValuesSystem::AllocKeyValuesMemory(int size) { #ifdef KEYVALUES_USE_POOL
// allocate, if we don't have one yet
if (!m_pMemPool) { m_pMemPool = new CUtlMemoryPool(m_iMaxKeyValuesSize, 1024, UTLMEMORYPOOL_GROW_FAST, "CKeyValuesSystem::m_pMemPool" ); m_pMemPool->SetErrorReportFunc( KVLeak ); }
return m_pMemPool->Alloc(size); #else
return malloc( size ); #endif
}
//-----------------------------------------------------------------------------
// Purpose: frees a KeyValues object from the shared mempool
//-----------------------------------------------------------------------------
void CKeyValuesSystem::FreeKeyValuesMemory(void *pMem) { #ifdef KEYVALUES_USE_POOL
m_pMemPool->Free(pMem); #else
free( pMem ); #endif
}
//-----------------------------------------------------------------------------
// Purpose: symbol table access (used for key names)
//-----------------------------------------------------------------------------
HKeySymbol CKeyValuesSystem::GetSymbolForString( const char *name, bool bCreate ) { if ( !name ) { return (-1); }
AUTO_LOCK( m_mutex );
int hash = CaseInsensitiveHash(name, m_HashTable.Count()); int i = 0; hash_item_t *item = &m_HashTable[hash]; while (1) { if (!stricmp(name, (char *)m_Strings.GetBase() + item->stringIndex )) { return (HKeySymbol)item->stringIndex; }
i++;
if (item->next == NULL) { if ( !bCreate ) { // not found
return -1; }
// we're not in the table
if (item->stringIndex != 0) { // first item is used, an new item
item->next = (hash_item_t *)m_HashItemMemPool.Alloc(sizeof(hash_item_t)); item = item->next; }
// build up the new item
item->next = NULL; char *pString = (char *)m_Strings.Alloc( V_strlen(name) + 1 ); if ( !pString ) { Error( "Out of keyvalue string space" ); return -1; } item->stringIndex = pString - (char *)m_Strings.GetBase(); strcpy(pString, name); return (HKeySymbol)item->stringIndex; }
item = item->next; }
// shouldn't be able to get here
Assert(0); return (-1); }
//-----------------------------------------------------------------------------
// Purpose: symbol table access
//-----------------------------------------------------------------------------
const char *CKeyValuesSystem::GetStringForSymbol(HKeySymbol symbol) { if ( symbol == -1 ) { return ""; } return ((char *)m_Strings.GetBase() + (size_t)symbol); }
//-----------------------------------------------------------------------------
// Purpose: adds KeyValues record into global list so we can track memory leaks
//-----------------------------------------------------------------------------
void CKeyValuesSystem::AddKeyValuesToMemoryLeakList(void *pMem, HKeySymbol name) { #ifdef _DEBUG
// only track the memory leaks in debug builds
MemoryLeakTracker_t item = { name, pMem }; m_KeyValuesTrackingList.Insert(item); #endif
}
//-----------------------------------------------------------------------------
// Purpose: used to track memory leaks
//-----------------------------------------------------------------------------
void CKeyValuesSystem::RemoveKeyValuesFromMemoryLeakList(void *pMem) { #ifdef _DEBUG
// only track the memory leaks in debug builds
MemoryLeakTracker_t item = { 0, pMem }; int index = m_KeyValuesTrackingList.Find(item); m_KeyValuesTrackingList.RemoveAt(index); #endif
}
//-----------------------------------------------------------------------------
// Purpose: Removes a particular key value file (from a particular source) from the cache if present.
//-----------------------------------------------------------------------------
void CKeyValuesSystem::InvalidateCacheForFile(const char *resourceName, const char *pathID) { CUtlString identString( CFmtStr( "%s::%s", resourceName ? resourceName : "", pathID ? pathID : "" ) );
CUtlMap<CUtlString, KeyValues*>::IndexType_t index = m_KeyValueCache.Find( identString ); if ( m_KeyValueCache.IsValidIndex( index ) ) { m_KeyValueCache[ index ]->deleteThis(); m_KeyValueCache.RemoveAt( index ); } }
//-----------------------------------------------------------------------------
// Purpose: Adds a particular key value file (from a particular source) to the cache if not already present.
//-----------------------------------------------------------------------------
void CKeyValuesSystem::AddFileKeyValuesToCache(const KeyValues* _kv, const char *resourceName, const char *pathID) { CUtlString identString( CFmtStr( "%s::%s", resourceName ? resourceName : "", pathID ? pathID : "" ) ); // Some files actually have multiple roots, and if you use regular MakeCopy (without passing true), those
// will be missed. This caused a bug in soundscapes on dedicated servers.
m_KeyValueCache.Insert( identString, _kv->MakeCopy( true ) ); }
//-----------------------------------------------------------------------------
// Purpose: Fetches a particular keyvalue from the cache, and copies into _outKv (clearing anything there already).
//-----------------------------------------------------------------------------
bool CKeyValuesSystem::LoadFileKeyValuesFromCache(KeyValues* outKv, const char *resourceName, const char *pathID, IBaseFileSystem *filesystem) const { Assert( outKv ); Assert( resourceName );
COM_TimestampedLog("CKeyValuesSystem::LoadFileKeyValuesFromCache(%s%s%s): Begin", pathID ? pathID : "", pathID && resourceName ? "/" : "", resourceName ? resourceName : "");
CUtlString identString(CFmtStr("%s::%s", resourceName ? resourceName : "", pathID ? pathID : ""));
CUtlMap<CUtlString, KeyValues*>::IndexType_t index = m_KeyValueCache.Find( identString );
if ( m_KeyValueCache.IsValidIndex( index ) ) { (*outKv) = ( *m_KeyValueCache[ index ] ); COM_TimestampedLog("CKeyValuesSystem::LoadFileKeyValuesFromCache(%s%s%s): End / Hit", pathID ? pathID : "", pathID && resourceName ? "/" : "", resourceName ? resourceName : ""); return true; }
COM_TimestampedLog("CKeyValuesSystem::LoadFileKeyValuesFromCache(%s%s%s): End / Miss", pathID ? pathID : "", pathID && resourceName ? "/" : "", resourceName ? resourceName : "");
return false; }
//-----------------------------------------------------------------------------
// Purpose: Evicts everything from the cache, cleans up the memory used.
//-----------------------------------------------------------------------------
void CKeyValuesSystem::InvalidateCache() { DoInvalidateCache(); }
//-----------------------------------------------------------------------------
// Purpose: generates a simple hash value for a string
//-----------------------------------------------------------------------------
int CKeyValuesSystem::CaseInsensitiveHash(const char *string, int iBounds) { unsigned int hash = 0;
for ( ; *string != 0; string++ ) { if (*string >= 'A' && *string <= 'Z') { hash = (hash << 1) + (*string - 'A' + 'a'); } else { hash = (hash << 1) + *string; } } return hash % iBounds; }
//-----------------------------------------------------------------------------
// Purpose: Evicts everything from the cache, cleans up the memory used.
//-----------------------------------------------------------------------------
void CKeyValuesSystem::DoInvalidateCache() { // Cleanup the cache.
FOR_EACH_MAP_FAST( m_KeyValueCache, mapIndex ) { m_KeyValueCache[mapIndex]->deleteThis(); }
// Apparently you cannot call RemoveAll on a map without also purging the contents because... ?
// If you do and you continue to use the map, you will eventually wind up in a case where you
// have an empty map but it still iterates over elements. Awesome?
m_KeyValueCache.Purge(); }
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