Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <vstdlib/IKeyValuesSystem.h>
#include <KeyValues.h>
#include "mempool.h"
#include "utlsymbol.h"
#include "tier0/threadtools.h"
#include "tier1/memstack.h"
#include "tier1/utlmap.h"
#include "tier1/utlstring.h"
#include "tier1/fmtstr.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
#ifdef NO_SBH // no need to pool if using tier0 small block heap
#define KEYVALUES_USE_POOL 1
#endif
//-----------------------------------------------------------------------------
// Purpose: Central storage point for KeyValues memory and symbols
//-----------------------------------------------------------------------------
class CKeyValuesSystem : public IKeyValuesSystem
{
public:
CKeyValuesSystem();
~CKeyValuesSystem();
// registers the size of the KeyValues in the specified instance
// so it can build a properly sized memory pool for the KeyValues objects
// the sizes will usually never differ but this is for versioning safety
void RegisterSizeofKeyValues(int size);
// allocates/frees a KeyValues object from the shared mempool
void *AllocKeyValuesMemory(int size);
void FreeKeyValuesMemory(void *pMem);
// symbol table access (used for key names)
HKeySymbol GetSymbolForString( const char *name, bool bCreate );
const char *GetStringForSymbol(HKeySymbol symbol);
// returns the wide version of ansi, also does the lookup on #'d strings
void GetLocalizedFromANSI( const char *ansi, wchar_t *outBuf, int unicodeBufferSizeInBytes);
void GetANSIFromLocalized( const wchar_t *wchar, char *outBuf, int ansiBufferSizeInBytes );
// for debugging, adds KeyValues record into global list so we can track memory leaks
virtual void AddKeyValuesToMemoryLeakList(void *pMem, HKeySymbol name);
virtual void RemoveKeyValuesFromMemoryLeakList(void *pMem);
// maintain a cache of KeyValues we load from disk. This saves us quite a lot of time on app startup.
virtual void AddFileKeyValuesToCache( const KeyValues* _kv, const char *resourceName, const char *pathID );
virtual bool LoadFileKeyValuesFromCache( KeyValues* outKv, const char *resourceName, const char *pathID, IBaseFileSystem *filesystem ) const;
virtual void InvalidateCache();
virtual void InvalidateCacheForFile( const char *resourceName, const char *pathID );
private:
#ifdef KEYVALUES_USE_POOL
CUtlMemoryPool *m_pMemPool;
#endif
int m_iMaxKeyValuesSize;
// string hash table
CMemoryStack m_Strings;
struct hash_item_t
{
int stringIndex;
hash_item_t *next;
};
CUtlMemoryPool m_HashItemMemPool;
CUtlVector<hash_item_t> m_HashTable;
int CaseInsensitiveHash(const char *string, int iBounds);
void DoInvalidateCache();
struct MemoryLeakTracker_t
{
int nameIndex;
void *pMem;
};
static bool MemoryLeakTrackerLessFunc( const MemoryLeakTracker_t &lhs, const MemoryLeakTracker_t &rhs )
{
return lhs.pMem < rhs.pMem;
}
CUtlRBTree<MemoryLeakTracker_t, int> m_KeyValuesTrackingList;
CThreadFastMutex m_mutex;
CUtlMap<CUtlString, KeyValues*> m_KeyValueCache;
};
// EXPOSE_SINGLE_INTERFACE(CKeyValuesSystem, IKeyValuesSystem, KEYVALUES_INTERFACE_VERSION);
//-----------------------------------------------------------------------------
// Instance singleton and expose interface to rest of code
//-----------------------------------------------------------------------------
static CKeyValuesSystem g_KeyValuesSystem;
IKeyValuesSystem *KeyValuesSystem()
{
return &g_KeyValuesSystem;
}
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CKeyValuesSystem::CKeyValuesSystem()
: m_HashItemMemPool(sizeof(hash_item_t), 64, UTLMEMORYPOOL_GROW_FAST, "CKeyValuesSystem::m_HashItemMemPool")
, m_KeyValuesTrackingList(0, 0, MemoryLeakTrackerLessFunc)
, m_KeyValueCache( UtlStringLessFunc )
{
// initialize hash table
m_HashTable.AddMultipleToTail(2047);
for (int i = 0; i < m_HashTable.Count(); i++)
{
m_HashTable[i].stringIndex = 0;
m_HashTable[i].next = NULL;
}
m_Strings.Init( 4*1024*1024, 64*1024, 0, 4 );
char *pszEmpty = ((char *)m_Strings.Alloc(1));
*pszEmpty = 0;
#ifdef KEYVALUES_USE_POOL
m_pMemPool = NULL;
#endif
m_iMaxKeyValuesSize = sizeof(KeyValues);
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CKeyValuesSystem::~CKeyValuesSystem()
{
#ifdef KEYVALUES_USE_POOL
#ifdef _DEBUG
// display any memory leaks
if (m_pMemPool && m_pMemPool->Count() > 0)
{
DevMsg("Leaked KeyValues blocks: %d\n", m_pMemPool->Count());
}
// iterate all the existing keyvalues displaying their names
for (int i = 0; i < m_KeyValuesTrackingList.MaxElement(); i++)
{
if (m_KeyValuesTrackingList.IsValidIndex(i))
{
DevMsg("\tleaked KeyValues(%s)\n", &m_Strings[m_KeyValuesTrackingList[i].nameIndex]);
}
}
#endif
delete m_pMemPool;
#endif
DoInvalidateCache();
}
//-----------------------------------------------------------------------------
// Purpose: registers the size of the KeyValues in the specified instance
// so it can build a properly sized memory pool for the KeyValues objects
// the sizes will usually never differ but this is for versioning safety
//-----------------------------------------------------------------------------
void CKeyValuesSystem::RegisterSizeofKeyValues(int size)
{
if (size > m_iMaxKeyValuesSize)
{
m_iMaxKeyValuesSize = size;
}
}
#ifdef KEYVALUES_USE_POOL
static void KVLeak( char const *fmt, ... )
{
va_list argptr;
char data[1024];
va_start(argptr, fmt);
Q_vsnprintf(data, sizeof( data ), fmt, argptr);
va_end(argptr);
Msg( "%s", data );
}
#endif
//-----------------------------------------------------------------------------
// Purpose: allocates a KeyValues object from the shared mempool
//-----------------------------------------------------------------------------
void *CKeyValuesSystem::AllocKeyValuesMemory(int size)
{
#ifdef KEYVALUES_USE_POOL
// allocate, if we don't have one yet
if (!m_pMemPool)
{
m_pMemPool = new CUtlMemoryPool(m_iMaxKeyValuesSize, 1024, UTLMEMORYPOOL_GROW_FAST, "CKeyValuesSystem::m_pMemPool" );
m_pMemPool->SetErrorReportFunc( KVLeak );
}
return m_pMemPool->Alloc(size);
#else
return malloc( size );
#endif
}
//-----------------------------------------------------------------------------
// Purpose: frees a KeyValues object from the shared mempool
//-----------------------------------------------------------------------------
void CKeyValuesSystem::FreeKeyValuesMemory(void *pMem)
{
#ifdef KEYVALUES_USE_POOL
m_pMemPool->Free(pMem);
#else
free( pMem );
#endif
}
//-----------------------------------------------------------------------------
// Purpose: symbol table access (used for key names)
//-----------------------------------------------------------------------------
HKeySymbol CKeyValuesSystem::GetSymbolForString( const char *name, bool bCreate )
{
if ( !name )
{
return (-1);
}
AUTO_LOCK( m_mutex );
int hash = CaseInsensitiveHash(name, m_HashTable.Count());
int i = 0;
hash_item_t *item = &m_HashTable[hash];
while (1)
{
if (!stricmp(name, (char *)m_Strings.GetBase() + item->stringIndex ))
{
return (HKeySymbol)item->stringIndex;
}
i++;
if (item->next == NULL)
{
if ( !bCreate )
{
// not found
return -1;
}
// we're not in the table
if (item->stringIndex != 0)
{
// first item is used, an new item
item->next = (hash_item_t *)m_HashItemMemPool.Alloc(sizeof(hash_item_t));
item = item->next;
}
// build up the new item
item->next = NULL;
char *pString = (char *)m_Strings.Alloc( V_strlen(name) + 1 );
if ( !pString )
{
Error( "Out of keyvalue string space" );
return -1;
}
item->stringIndex = pString - (char *)m_Strings.GetBase();
strcpy(pString, name);
return (HKeySymbol)item->stringIndex;
}
item = item->next;
}
// shouldn't be able to get here
Assert(0);
return (-1);
}
//-----------------------------------------------------------------------------
// Purpose: symbol table access
//-----------------------------------------------------------------------------
const char *CKeyValuesSystem::GetStringForSymbol(HKeySymbol symbol)
{
if ( symbol == -1 )
{
return "";
}
return ((char *)m_Strings.GetBase() + (size_t)symbol);
}
//-----------------------------------------------------------------------------
// Purpose: adds KeyValues record into global list so we can track memory leaks
//-----------------------------------------------------------------------------
void CKeyValuesSystem::AddKeyValuesToMemoryLeakList(void *pMem, HKeySymbol name)
{
#ifdef _DEBUG
// only track the memory leaks in debug builds
MemoryLeakTracker_t item = { name, pMem };
m_KeyValuesTrackingList.Insert(item);
#endif
}
//-----------------------------------------------------------------------------
// Purpose: used to track memory leaks
//-----------------------------------------------------------------------------
void CKeyValuesSystem::RemoveKeyValuesFromMemoryLeakList(void *pMem)
{
#ifdef _DEBUG
// only track the memory leaks in debug builds
MemoryLeakTracker_t item = { 0, pMem };
int index = m_KeyValuesTrackingList.Find(item);
m_KeyValuesTrackingList.RemoveAt(index);
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Removes a particular key value file (from a particular source) from the cache if present.
//-----------------------------------------------------------------------------
void CKeyValuesSystem::InvalidateCacheForFile(const char *resourceName, const char *pathID)
{
CUtlString identString( CFmtStr( "%s::%s", resourceName ? resourceName : "", pathID ? pathID : "" ) );
CUtlMap<CUtlString, KeyValues*>::IndexType_t index = m_KeyValueCache.Find( identString );
if ( m_KeyValueCache.IsValidIndex( index ) )
{
m_KeyValueCache[ index ]->deleteThis();
m_KeyValueCache.RemoveAt( index );
}
}
//-----------------------------------------------------------------------------
// Purpose: Adds a particular key value file (from a particular source) to the cache if not already present.
//-----------------------------------------------------------------------------
void CKeyValuesSystem::AddFileKeyValuesToCache(const KeyValues* _kv, const char *resourceName, const char *pathID)
{
CUtlString identString( CFmtStr( "%s::%s", resourceName ? resourceName : "", pathID ? pathID : "" ) );
// Some files actually have multiple roots, and if you use regular MakeCopy (without passing true), those
// will be missed. This caused a bug in soundscapes on dedicated servers.
m_KeyValueCache.Insert( identString, _kv->MakeCopy( true ) );
}
//-----------------------------------------------------------------------------
// Purpose: Fetches a particular keyvalue from the cache, and copies into _outKv (clearing anything there already).
//-----------------------------------------------------------------------------
bool CKeyValuesSystem::LoadFileKeyValuesFromCache(KeyValues* outKv, const char *resourceName, const char *pathID, IBaseFileSystem *filesystem) const
{
Assert( outKv );
Assert( resourceName );
COM_TimestampedLog("CKeyValuesSystem::LoadFileKeyValuesFromCache(%s%s%s): Begin", pathID ? pathID : "", pathID && resourceName ? "/" : "", resourceName ? resourceName : "");
CUtlString identString(CFmtStr("%s::%s", resourceName ? resourceName : "", pathID ? pathID : ""));
CUtlMap<CUtlString, KeyValues*>::IndexType_t index = m_KeyValueCache.Find( identString );
if ( m_KeyValueCache.IsValidIndex( index ) ) {
(*outKv) = ( *m_KeyValueCache[ index ] );
COM_TimestampedLog("CKeyValuesSystem::LoadFileKeyValuesFromCache(%s%s%s): End / Hit", pathID ? pathID : "", pathID && resourceName ? "/" : "", resourceName ? resourceName : "");
return true;
}
COM_TimestampedLog("CKeyValuesSystem::LoadFileKeyValuesFromCache(%s%s%s): End / Miss", pathID ? pathID : "", pathID && resourceName ? "/" : "", resourceName ? resourceName : "");
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Evicts everything from the cache, cleans up the memory used.
//-----------------------------------------------------------------------------
void CKeyValuesSystem::InvalidateCache()
{
DoInvalidateCache();
}
//-----------------------------------------------------------------------------
// Purpose: generates a simple hash value for a string
//-----------------------------------------------------------------------------
int CKeyValuesSystem::CaseInsensitiveHash(const char *string, int iBounds)
{
unsigned int hash = 0;
for ( ; *string != 0; string++ )
{
if (*string >= 'A' && *string <= 'Z')
{
hash = (hash << 1) + (*string - 'A' + 'a');
}
else
{
hash = (hash << 1) + *string;
}
}
return hash % iBounds;
}
//-----------------------------------------------------------------------------
// Purpose: Evicts everything from the cache, cleans up the memory used.
//-----------------------------------------------------------------------------
void CKeyValuesSystem::DoInvalidateCache()
{
// Cleanup the cache.
FOR_EACH_MAP_FAST( m_KeyValueCache, mapIndex )
{
m_KeyValueCache[mapIndex]->deleteThis();
}
// Apparently you cannot call RemoveAll on a map without also purging the contents because... ?
// If you do and you continue to use the map, you will eventually wind up in a case where you
// have an empty map but it still iterates over elements. Awesome?
m_KeyValueCache.Purge();
}