Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // DATAMODEL.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration { $Compiler { $PreprocessorDefinitions "$BASE;DATAMODEL_LIB" $PrecompiledHeaderFile "$(IntDir)/datamodel.pch" } }
$Project "Datamodel" { $Folder "Source Files" { $File "clipboardmanager.cpp" $File "datamodel.cpp" $File "dependencygraph.cpp" $File "dmattribute.cpp" $File "dmelement.cpp" $File "dmelementdictionary.cpp" $File "dmelementfactoryhelper.cpp" $File "DmElementFramework.cpp" $File "dmserializerbinary.cpp" $File "dmserializerkeyvalues.cpp" $File "dmserializerkeyvalues2.cpp" $File "undomanager.cpp" }
$Folder "Header Files" { $File "clipboardmanager.h" $File "datamodel.h" $File "dependencygraph.h" $File "dmattributeinternal.h" $File "dmelementdictionary.h" $File "$SRCDIR\public\datamodel\dmelementfactoryhelper.h" $File "DmElementFramework.h" $File "$SRCDIR\public\datamodel\dmelementhandle.h" $File "dmserializerbinary.h" $File "dmserializerkeyvalues.h" $File "dmserializerkeyvalues2.h" $File "undomanager.h" }
$Folder "external" { $File "$SRCDIR\public\tier0\basetypes.h" $File "$SRCDIR\public\tier0\commonmacros.h" $File "$SRCDIR\public\tier0\dbg.h" $File "$SRCDIR\public\tier0\fasttimer.h" $File "$SRCDIR\public\appframework\IAppSystem.h" $File "$SRCDIR\public\tier1\interface.h" $File "$SRCDIR\public\tier0\platform.h" $File "$SRCDIR\public\tier0\protected_things.h" $File "$SRCDIR\public\string_t.h" }
$Folder "Interface" { $File "$SRCDIR\public\datamodel\attributeflags.h" $File "$SRCDIR\public\datamodel\dmattributetypes.h" $File "$SRCDIR\public\datamodel\dmattributevar.h" $File "$SRCDIR\public\datamodel\dmelement.h" $File "$SRCDIR\public\datamodel\dmehandle.h" $File "$SRCDIR\public\datamodel\idatamodel.h" } }
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