Team Fortress 2 Source Code as on 22/4/2020
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//-----------------------------------------------------------------------------
// DATAMODEL.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;DATAMODEL_LIB"
$PrecompiledHeaderFile "$(IntDir)/datamodel.pch"
}
}
$Project "Datamodel"
{
$Folder "Source Files"
{
$File "clipboardmanager.cpp"
$File "datamodel.cpp"
$File "dependencygraph.cpp"
$File "dmattribute.cpp"
$File "dmelement.cpp"
$File "dmelementdictionary.cpp"
$File "dmelementfactoryhelper.cpp"
$File "DmElementFramework.cpp"
$File "dmserializerbinary.cpp"
$File "dmserializerkeyvalues.cpp"
$File "dmserializerkeyvalues2.cpp"
$File "undomanager.cpp"
}
$Folder "Header Files"
{
$File "clipboardmanager.h"
$File "datamodel.h"
$File "dependencygraph.h"
$File "dmattributeinternal.h"
$File "dmelementdictionary.h"
$File "$SRCDIR\public\datamodel\dmelementfactoryhelper.h"
$File "DmElementFramework.h"
$File "$SRCDIR\public\datamodel\dmelementhandle.h"
$File "dmserializerbinary.h"
$File "dmserializerkeyvalues.h"
$File "dmserializerkeyvalues2.h"
$File "undomanager.h"
}
$Folder "external"
{
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\appframework\IAppSystem.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\tier0\protected_things.h"
$File "$SRCDIR\public\string_t.h"
}
$Folder "Interface"
{
$File "$SRCDIR\public\datamodel\attributeflags.h"
$File "$SRCDIR\public\datamodel\dmattributetypes.h"
$File "$SRCDIR\public\datamodel\dmattributevar.h"
$File "$SRCDIR\public\datamodel\dmelement.h"
$File "$SRCDIR\public\datamodel\dmehandle.h"
$File "$SRCDIR\public\datamodel\idatamodel.h"
}
}