Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#if !defined(AFX_SOUNDBROWSER_H__33046A12_7CF9_4031_AD10_A76200E73280__INCLUDED_)
#define AFX_SOUNDBROWSER_H__33046A12_7CF9_4031_AD10_A76200E73280__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SoundBrowser.h : header file
//
#include "soundsystem.h"
#include "AutoSelCombo.h"
/////////////////////////////////////////////////////////////////////////////
// CSoundBrowser dialog
class CSoundBrowser : public CDialog { // Construction
public: CSoundBrowser( const char *pCurrentSoundName, CWnd* pParent = NULL); // standard constructor
const char *GetSelectedSound();
// Dialog Data
//{{AFX_DATA(CSoundBrowser)
enum { IDD = IDD_SOUNDBROWSER }; CListBox m_SoundList; CString m_SoundNameSelected; int m_SoundType; BOOL m_Autoplay; CString m_SoundFile; CString m_SoundSource; //}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSoundBrowser)
public: virtual int DoModal(); protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
void SaveValues();
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CSoundBrowser)
virtual BOOL OnInitDialog(); afx_msg void OnClose(); afx_msg void OnChangeFilter(); afx_msg void OnUpdateFilterNOW(); afx_msg void OnSelchangeSoundType(); afx_msg void OnSelchangeSoundList(); afx_msg void OnDblclkSoundList(); afx_msg void OnPreview(); afx_msg void OnAutoplay(); afx_msg void OnBnClickedStopsound(); afx_msg void OnRefreshSounds(); afx_msg void OnTimer(UINT nIDEvent); afx_msg void OnOpenSource(); //}}AFX_MSG
DECLARE_MESSAGE_MAP()
private: void Shutdown(); void ClearSoundList(); void PopulateSoundList(); void CopySoundNameToSelected(); SoundType_t GetSoundType() const; bool ShowSoundInList( const char *pSoundName ); void OnFilterChanged( const char *pFilter );
DWORD m_uLastFilterChange; BOOL m_bFilterChanged;
BOOL m_bSoundPlayed; // used so we can do a timer query to keep disable the stop sound button
DWORD m_uSoundPlayTime;
int m_nSelectedSoundIndex;
CAutoSelComboBox m_cFilter; char m_szFilter[256]; // Name filter, space, comma, or semicolon delimited.
int m_nFilters; // The number of names that were parsed out of the name filter.
char *m_Filters[64]; // The individual name filters.
static CStringArray m_FilterHistory; static int m_nFilterHistory; };
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SOUNDBROWSER_H__33046A12_7CF9_4031_AD10_A76200E73280__INCLUDED_)
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