Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#if !defined(AFX_SOUNDBROWSER_H__33046A12_7CF9_4031_AD10_A76200E73280__INCLUDED_)
#define AFX_SOUNDBROWSER_H__33046A12_7CF9_4031_AD10_A76200E73280__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SoundBrowser.h : header file
//
#include "soundsystem.h"
#include "AutoSelCombo.h"
/////////////////////////////////////////////////////////////////////////////
// CSoundBrowser dialog
class CSoundBrowser : public CDialog
{
// Construction
public:
CSoundBrowser( const char *pCurrentSoundName, CWnd* pParent = NULL); // standard constructor
const char *GetSelectedSound();
// Dialog Data
//{{AFX_DATA(CSoundBrowser)
enum { IDD = IDD_SOUNDBROWSER };
CListBox m_SoundList;
CString m_SoundNameSelected;
int m_SoundType;
BOOL m_Autoplay;
CString m_SoundFile;
CString m_SoundSource;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSoundBrowser)
public:
virtual int DoModal();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
void SaveValues();
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CSoundBrowser)
virtual BOOL OnInitDialog();
afx_msg void OnClose();
afx_msg void OnChangeFilter();
afx_msg void OnUpdateFilterNOW();
afx_msg void OnSelchangeSoundType();
afx_msg void OnSelchangeSoundList();
afx_msg void OnDblclkSoundList();
afx_msg void OnPreview();
afx_msg void OnAutoplay();
afx_msg void OnBnClickedStopsound();
afx_msg void OnRefreshSounds();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnOpenSource();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
void Shutdown();
void ClearSoundList();
void PopulateSoundList();
void CopySoundNameToSelected();
SoundType_t GetSoundType() const;
bool ShowSoundInList( const char *pSoundName );
void OnFilterChanged( const char *pFilter );
DWORD m_uLastFilterChange;
BOOL m_bFilterChanged;
BOOL m_bSoundPlayed; // used so we can do a timer query to keep disable the stop sound button
DWORD m_uSoundPlayTime;
int m_nSelectedSoundIndex;
CAutoSelComboBox m_cFilter;
char m_szFilter[256]; // Name filter, space, comma, or semicolon delimited.
int m_nFilters; // The number of names that were parsed out of the name filter.
char *m_Filters[64]; // The individual name filters.
static CStringArray m_FilterHistory;
static int m_nFilterHistory;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SOUNDBROWSER_H__33046A12_7CF9_4031_AD10_A76200E73280__INCLUDED_)