Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //=============================================================================//
  7. #ifndef TOOLMATERIAL_H
  8. #define TOOLMATERIAL_H
  9. #ifdef _WIN32
  10. #pragma once
  11. #endif
  12. #include "ToolInterface.h"
  13. class CToolMaterial : public CBaseTool
  14. {
  15. //
  16. // CBaseTool implementation.
  17. //
  18. virtual ToolID_t GetToolID(void) { return TOOL_FACEEDIT_MATERIAL; }
  19. virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
  20. virtual bool OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
  21. virtual bool OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
  22. virtual bool OnRMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
  23. virtual bool OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
  24. virtual void UpdateStatusBar();
  25. virtual void OnDeactivate();
  26. };
  27. #endif // TOOLMATERIAL_H