Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TOOLMATERIAL_H
#define TOOLMATERIAL_H
#ifdef _WIN32
#pragma once
#endif
#include "ToolInterface.h"
class CToolMaterial : public CBaseTool
{
//
// CBaseTool implementation.
//
virtual ToolID_t GetToolID(void) { return TOOL_FACEEDIT_MATERIAL; }
virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
virtual bool OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnRMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
virtual void UpdateStatusBar();
virtual void OnDeactivate();
};
#endif // TOOLMATERIAL_H