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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// DynamicDialogWnd.cpp : implementation file
//
#include "stdafx.h"
#include "hammer.h"
#include "DynamicDialogWnd.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
/////////////////////////////////////////////////////////////////////////////
// CDynamicDialogWnd
CDynamicDialogWnd::CDynamicDialogWnd(CWnd *pParent) { m_pDialog = NULL; Create(NULL, "DynamicDialogWnd", WS_BORDER | WS_CAPTION | WS_CHILD, CRect(0, 0, 50, 50), pParent, 1); SetWindowPos(&wndTopMost, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE); }
CDynamicDialogWnd::~CDynamicDialogWnd() { SetDialogClass(0, NULL); }
BEGIN_MESSAGE_MAP(CDynamicDialogWnd, CWnd) //{{AFX_MSG_MAP(CDynamicDialogWnd)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDynamicDialogWnd message handlers
void CDynamicDialogWnd::SetDialogClass(UINT nID, CDialog *pDialog) { delete m_pDialog;
if(!pDialog) return;
m_pDialog = pDialog;
CRect rWindow; GetWindowRect(&rWindow);
SetRedraw(FALSE);
/*
m_pDialog->Create(nID, this);
// resize this window
CRect rDialog; m_pDialog->GetWindowRect(&rDialog); MoveWindow(rWindow.left, rWindow.top, rDialog.Width(), rDialog.Height()); */ MoveWindow(0, 0, 50, 50);
SetRedraw(TRUE); Invalidate(); UpdateWindow(); }
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