Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// DynamicDialogWnd.cpp : implementation file
//
#include "stdafx.h"
#include "hammer.h"
#include "DynamicDialogWnd.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
/////////////////////////////////////////////////////////////////////////////
// CDynamicDialogWnd
CDynamicDialogWnd::CDynamicDialogWnd(CWnd *pParent)
{
m_pDialog = NULL;
Create(NULL, "DynamicDialogWnd", WS_BORDER | WS_CAPTION | WS_CHILD,
CRect(0, 0, 50, 50), pParent, 1);
SetWindowPos(&wndTopMost, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
}
CDynamicDialogWnd::~CDynamicDialogWnd()
{
SetDialogClass(0, NULL);
}
BEGIN_MESSAGE_MAP(CDynamicDialogWnd, CWnd)
//{{AFX_MSG_MAP(CDynamicDialogWnd)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDynamicDialogWnd message handlers
void CDynamicDialogWnd::SetDialogClass(UINT nID, CDialog *pDialog)
{
delete m_pDialog;
if(!pDialog)
return;
m_pDialog = pDialog;
CRect rWindow;
GetWindowRect(&rWindow);
SetRedraw(FALSE);
/*
m_pDialog->Create(nID, this);
// resize this window
CRect rDialog;
m_pDialog->GetWindowRect(&rDialog);
MoveWindow(rWindow.left, rWindow.top, rDialog.Width(), rDialog.Height());
*/
MoveWindow(0, 0, 50, 50);
SetRedraw(TRUE);
Invalidate();
UpdateWindow();
}