Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //=============================================================================//
  7. #ifndef EDITPATHNODEDLG_H
  8. #define EDITPATHNODEDLG_H
  9. #ifdef _WIN32
  10. #pragma once
  11. #endif
  12. #include "resource.h"
  13. /////////////////////////////////////////////////////////////////////////////
  14. // CEditPathNodeDlg dialog
  15. class CEditPathNodeDlg : public CDialog
  16. {
  17. // Construction
  18. public:
  19. CEditPathNodeDlg(CWnd* pParent = NULL); // standard constructor
  20. // Dialog Data
  21. //{{AFX_DATA(CEditPathNodeDlg)
  22. enum { IDD = IDD_EDITPATHNODE };
  23. BOOL m_bRetrigger;
  24. int m_iSpeed;
  25. int m_iWait;
  26. int m_iYawSpeed;
  27. CString m_strName;
  28. //}}AFX_DATA
  29. // Overrides
  30. // ClassWizard generated virtual function overrides
  31. //{{AFX_VIRTUAL(CEditPathNodeDlg)
  32. protected:
  33. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  34. //}}AFX_VIRTUAL
  35. // Implementation
  36. protected:
  37. // Generated message map functions
  38. //{{AFX_MSG(CEditPathNodeDlg)
  39. // NOTE: the ClassWizard will add member functions here
  40. //}}AFX_MSG
  41. DECLARE_MESSAGE_MAP()
  42. };
  43. //{{AFX_INSERT_LOCATION}}
  44. // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
  45. #endif // EDITPATHNODEDLG_H