Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef EDITPATHNODEDLG_H
#define EDITPATHNODEDLG_H
#ifdef _WIN32
#pragma once
#endif
#include "resource.h"
/////////////////////////////////////////////////////////////////////////////
// CEditPathNodeDlg dialog
class CEditPathNodeDlg : public CDialog
{
// Construction
public:
CEditPathNodeDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CEditPathNodeDlg)
enum { IDD = IDD_EDITPATHNODE };
BOOL m_bRetrigger;
int m_iSpeed;
int m_iWait;
int m_iYawSpeed;
CString m_strName;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CEditPathNodeDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CEditPathNodeDlg)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // EDITPATHNODEDLG_H