Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ENTITYHELPDLG_H
#define ENTITYHELPDLG_H
#ifdef _WIN32
#pragma once
#endif
#include "Resource.h"
class GDclass; class CRichEditCtrlEx;
class CEntityHelpDlg : public CDialog { public:
// Construction
CEntityHelpDlg(CWnd *pwndParent = NULL); ~CEntityHelpDlg(void);
//{{AFX_DATA(CEntityHelpDlg)
enum { IDD = IDD_ENTITY_HELP }; CRichEditCtrlEx *m_pHelpText; //}}AFX_DATA
static void ShowEntityHelpDialog(void); static void SetEditGameClass(GDclass *pClass);
protected: void UpdateClass(GDclass *pClass);
int GetTextWidth(const char *pszText, CDC *pDC = NULL); int GetMaxVariableWidth(GDclass *pClass);
void UpdateHelp(void);
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(CEntityHelpDlg)
virtual void DoDataExchange(CDataExchange *pDX); //}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CEntityHelpDlg)
virtual BOOL OnInitDialog(void); virtual void OnDestroy(void); virtual void OnClose(void); afx_msg void OnSize( UINT nType, int cx, int cy ); //}}AFX_MSG
GDclass *m_pClass;
DECLARE_MESSAGE_MAP() };
#endif // ENTITYHELPDLG_H
|