Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ENTITYHELPDLG_H
#define ENTITYHELPDLG_H
#ifdef _WIN32
#pragma once
#endif
#include "Resource.h"
class GDclass;
class CRichEditCtrlEx;
class CEntityHelpDlg : public CDialog
{
public:
// Construction
CEntityHelpDlg(CWnd *pwndParent = NULL);
~CEntityHelpDlg(void);
//{{AFX_DATA(CEntityHelpDlg)
enum { IDD = IDD_ENTITY_HELP };
CRichEditCtrlEx *m_pHelpText;
//}}AFX_DATA
static void ShowEntityHelpDialog(void);
static void SetEditGameClass(GDclass *pClass);
protected:
void UpdateClass(GDclass *pClass);
int GetTextWidth(const char *pszText, CDC *pDC = NULL);
int GetMaxVariableWidth(GDclass *pClass);
void UpdateHelp(void);
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(CEntityHelpDlg)
virtual void DoDataExchange(CDataExchange *pDX);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CEntityHelpDlg)
virtual BOOL OnInitDialog(void);
virtual void OnDestroy(void);
virtual void OnClose(void);
afx_msg void OnSize( UINT nType, int cx, int cy );
//}}AFX_MSG
GDclass *m_pClass;
DECLARE_MESSAGE_MAP()
};
#endif // ENTITYHELPDLG_H