Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef MAINFRM_H
#define MAINFRM_H
#ifdef _WIN32
#pragma once
#endif
#include "MDIClientWnd.h"
#include "FilterControl.h"
#include "ObjectBar.h"
#include "Texturebar.h"
#include "MapAnimationDlg.h"
#include "SelectModeDlgBar.h"
#include "materialdlg.h"
#include "ManifestDialog.h"
class CChildFrame; class CObjectProperties; class CTextureBrowser; class CSearchReplaceDlg; class CFaceEditSheet; class CMessageWnd; class CLightingPreviewResultsWindow;
class CMainFrame : public CMDIFrameWnd { DECLARE_DYNAMIC( CMainFrame )
public:
CMainFrame(); virtual ~CMainFrame();
bool VerifyBarState(void);
void BeginShellSession(void); void EndShellSession(void); bool IsShellSessionActive(void);
BOOL IsUndoActive() { return m_bUndoActive; } void SetUndoActive(BOOL bActive);
void SetBrightness(float fBrightness); void UpdateAllDocViews(DWORD dwCmd); void Configure(); void GlobalNotify(int nCode); void OnDeleteActiveDocument(void);
void LoadWindowStates(std::fstream *pFile = NULL);
inline CFaceEditSheet *GetFaceEditSheet( void ) { return m_pFaceEditSheet; } inline CStatusBar *GetStatusBar() { return &m_wndStatusBar; }
void ShowSearchReplaceDialog(void); void ShowFaceEditSheetOrTextureBar( bool bShowFaceEditSheet ); HACCEL GetAccelTable( void ) { return m_hAccelTable; }
CFaceSmoothingVisualDlg *GetSmoothingGroupDialog( void ) { return &m_SmoothingGroupDlg; }
void ResetAutosaveTimer();
bool IsInFaceEditMode();
#ifdef _DEBUG
virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif
void OpenURL(const char *pszURL); void OpenURL(UINT nID);
//
// Public attributes. FIXME: eliminate!
//
CTextureBrowser *pTextureBrowser; CObjectProperties *pObjectProperties;
CFilterControl m_FilterControl; CObjectBar m_ObjectBar; CTextureBar m_TextureBar; CManifestFilter m_ManifestFilterControl; CFaceEditSheet *m_pFaceEditSheet; CLightingPreviewResultsWindow *m_pLightingPreviewOutputWindow; bool m_bLightingPreviewOutputWindowShowing;
//CMapAnimationDlg m_AnimationDlg;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMainFrame)
public: virtual void WinHelp(DWORD dwData, UINT nCmd); virtual BOOL PreCreateWindow(CREATESTRUCT& cs); virtual BOOL PreTranslateMessage(MSG* pMsg); protected: //}}AFX_VIRTUAL
protected:
//{{AFX_MSG(CMainFrame)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnEditProperties(); afx_msg void OnViewMessages(); afx_msg void OnUpdateViewMessages(CCmdUI* pCmdUI); afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg void OnClose(); afx_msg void OnDestroy(); afx_msg void OnPaint(); afx_msg void OnTimer(UINT nIDEvent); afx_msg void OnToolsOptions(); afx_msg void OnViewShowconnections(); afx_msg void OnToolsPrefabfactory(); afx_msg BOOL OnHelpOpenURL(UINT nID); afx_msg void OnHelpFinder(); afx_msg void OnEditUndoredoactive(); afx_msg void OnUpdateEditUndoredoactive(CCmdUI* pCmdUI); afx_msg BOOL OnFileNew(UINT); afx_msg void OnSavewindowstate(); afx_msg void OnLoadwindowstate(); afx_msg void OnFileOpen(); afx_msg BOOL OnChange3dViewType(UINT nID); afx_msg BOOL OnUnits(UINT nID); afx_msg void OnUpdateUnits(CCmdUI *pCmdUI); afx_msg void OnUpdateView3d(CCmdUI *pCmdUI); afx_msg void OnUpdateView2d(CCmdUI *pCmdUI); afx_msg void OnUpdateToolUI(CCmdUI *pUI); afx_msg BOOL OnView3dChangeBrightness(UINT nID); afx_msg void OnUpdateApplicatorUI(CCmdUI *pUI); afx_msg BOOL OnHelpInfo(HELPINFO*); afx_msg void OnEnterMenuLoop( BOOL bIsTrackPopupMenu ); #if _MSC_VER < 1300
afx_msg void OnActivateApp(BOOL bActive, HTASK hTask); #else
afx_msg void OnActivateApp(BOOL bActive, DWORD hThread); #endif
afx_msg void OnUpdateEditFunction(CCmdUI *pCmdUI); afx_msg BOOL OnApplicator(UINT nID); afx_msg BOOL OnSoundBrowser(UINT nID); afx_msg BOOL OnReloadSounds(UINT nID); afx_msg void OnUpdateOpaqueMaterials(CCmdUI *pCmdUI); afx_msg void OnOpaqueMaterials(); afx_msg void OnSysCommand(UINT nID, LPARAM lParam); afx_msg BOOL OnChangeTool(UINT nID); afx_msg void OnInitMenu( CMenu *pMenu ); afx_msg void OnHDR( void ); //}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
void DockControlBarLeftOf(CControlBar *Bar, CControlBar *LeftOf);
void SaveWindowStates(std::fstream *pFile = NULL);
CChildFrame *GetNextMDIChildWnd(CChildFrame *pCurChild); CChildFrame *GetNextMDIChildWndRecursive(CWnd *pCurChild);
void EnableFaceEditMode(bool bEnable); void Autosave( void ); void LoadOldestAutosave( void );
CMDIClientWnd wndMDIClient; // dvs: what in God's name is this for?
CSearchReplaceDlg *m_pSearchReplaceDlg;
BOOL m_bUndoActive;
CStatusBar m_wndStatusBar; CToolBar m_wndMapToolBar; CToolBar m_wndUndoRedoToolBar; CToolBar m_wndMapEditToolBar; CToolBar m_wndMapOps;
CSelectModeDlgBar m_SelectModeDlg;
CFaceSmoothingVisualDlg m_SmoothingGroupDlg;
bool m_bMinimized; bool m_bShellSessionActive; // Whether a client has initiated a remote shell editing session.
CBitmap m_bmMapEditTools256;
enum { AUTOSAVE_TIMER, FIRST_TIMER };
};
CMainFrame *GetMainWnd();
#endif // MAINFRM_H
|