Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef MAINFRM_H
#define MAINFRM_H
#ifdef _WIN32
#pragma once
#endif
#include "MDIClientWnd.h"
#include "FilterControl.h"
#include "ObjectBar.h"
#include "Texturebar.h"
#include "MapAnimationDlg.h"
#include "SelectModeDlgBar.h"
#include "materialdlg.h"
#include "ManifestDialog.h"
class CChildFrame;
class CObjectProperties;
class CTextureBrowser;
class CSearchReplaceDlg;
class CFaceEditSheet;
class CMessageWnd;
class CLightingPreviewResultsWindow;
class CMainFrame : public CMDIFrameWnd
{
DECLARE_DYNAMIC( CMainFrame )
public:
CMainFrame();
virtual ~CMainFrame();
bool VerifyBarState(void);
void BeginShellSession(void);
void EndShellSession(void);
bool IsShellSessionActive(void);
BOOL IsUndoActive() { return m_bUndoActive; }
void SetUndoActive(BOOL bActive);
void SetBrightness(float fBrightness);
void UpdateAllDocViews(DWORD dwCmd);
void Configure();
void GlobalNotify(int nCode);
void OnDeleteActiveDocument(void);
void LoadWindowStates(std::fstream *pFile = NULL);
inline CFaceEditSheet *GetFaceEditSheet( void ) { return m_pFaceEditSheet; }
inline CStatusBar *GetStatusBar() { return &m_wndStatusBar; }
void ShowSearchReplaceDialog(void);
void ShowFaceEditSheetOrTextureBar( bool bShowFaceEditSheet );
HACCEL GetAccelTable( void ) { return m_hAccelTable; }
CFaceSmoothingVisualDlg *GetSmoothingGroupDialog( void ) { return &m_SmoothingGroupDlg; }
void ResetAutosaveTimer();
bool IsInFaceEditMode();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
void OpenURL(const char *pszURL);
void OpenURL(UINT nID);
//
// Public attributes. FIXME: eliminate!
//
CTextureBrowser *pTextureBrowser;
CObjectProperties *pObjectProperties;
CFilterControl m_FilterControl;
CObjectBar m_ObjectBar;
CTextureBar m_TextureBar;
CManifestFilter m_ManifestFilterControl;
CFaceEditSheet *m_pFaceEditSheet;
CLightingPreviewResultsWindow *m_pLightingPreviewOutputWindow;
bool m_bLightingPreviewOutputWindowShowing;
//CMapAnimationDlg m_AnimationDlg;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMainFrame)
public:
virtual void WinHelp(DWORD dwData, UINT nCmd);
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
//}}AFX_VIRTUAL
protected:
//{{AFX_MSG(CMainFrame)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnEditProperties();
afx_msg void OnViewMessages();
afx_msg void OnUpdateViewMessages(CCmdUI* pCmdUI);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnClose();
afx_msg void OnDestroy();
afx_msg void OnPaint();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnToolsOptions();
afx_msg void OnViewShowconnections();
afx_msg void OnToolsPrefabfactory();
afx_msg BOOL OnHelpOpenURL(UINT nID);
afx_msg void OnHelpFinder();
afx_msg void OnEditUndoredoactive();
afx_msg void OnUpdateEditUndoredoactive(CCmdUI* pCmdUI);
afx_msg BOOL OnFileNew(UINT);
afx_msg void OnSavewindowstate();
afx_msg void OnLoadwindowstate();
afx_msg void OnFileOpen();
afx_msg BOOL OnChange3dViewType(UINT nID);
afx_msg BOOL OnUnits(UINT nID);
afx_msg void OnUpdateUnits(CCmdUI *pCmdUI);
afx_msg void OnUpdateView3d(CCmdUI *pCmdUI);
afx_msg void OnUpdateView2d(CCmdUI *pCmdUI);
afx_msg void OnUpdateToolUI(CCmdUI *pUI);
afx_msg BOOL OnView3dChangeBrightness(UINT nID);
afx_msg void OnUpdateApplicatorUI(CCmdUI *pUI);
afx_msg BOOL OnHelpInfo(HELPINFO*);
afx_msg void OnEnterMenuLoop( BOOL bIsTrackPopupMenu );
#if _MSC_VER < 1300
afx_msg void OnActivateApp(BOOL bActive, HTASK hTask);
#else
afx_msg void OnActivateApp(BOOL bActive, DWORD hThread);
#endif
afx_msg void OnUpdateEditFunction(CCmdUI *pCmdUI);
afx_msg BOOL OnApplicator(UINT nID);
afx_msg BOOL OnSoundBrowser(UINT nID);
afx_msg BOOL OnReloadSounds(UINT nID);
afx_msg void OnUpdateOpaqueMaterials(CCmdUI *pCmdUI);
afx_msg void OnOpaqueMaterials();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg BOOL OnChangeTool(UINT nID);
afx_msg void OnInitMenu( CMenu *pMenu );
afx_msg void OnHDR( void );
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
void DockControlBarLeftOf(CControlBar *Bar, CControlBar *LeftOf);
void SaveWindowStates(std::fstream *pFile = NULL);
CChildFrame *GetNextMDIChildWnd(CChildFrame *pCurChild);
CChildFrame *GetNextMDIChildWndRecursive(CWnd *pCurChild);
void EnableFaceEditMode(bool bEnable);
void Autosave( void );
void LoadOldestAutosave( void );
CMDIClientWnd wndMDIClient; // dvs: what in God's name is this for?
CSearchReplaceDlg *m_pSearchReplaceDlg;
BOOL m_bUndoActive;
CStatusBar m_wndStatusBar;
CToolBar m_wndMapToolBar;
CToolBar m_wndUndoRedoToolBar;
CToolBar m_wndMapEditToolBar;
CToolBar m_wndMapOps;
CSelectModeDlgBar m_SelectModeDlg;
CFaceSmoothingVisualDlg m_SmoothingGroupDlg;
bool m_bMinimized;
bool m_bShellSessionActive; // Whether a client has initiated a remote shell editing session.
CBitmap m_bmMapEditTools256;
enum
{
AUTOSAVE_TIMER,
FIRST_TIMER
};
};
CMainFrame *GetMainWnd();
#endif // MAINFRM_H