Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "stdafx.h"
#include "tier1/strtools.h"
#include "materialsystem/IMaterialProxy.h"
#include "materialsystem/IMaterialProxyFactory.h"
#include "materialsystem/imaterialvar.h"
#include "materialsystem/imaterial.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
// ------------------------------------------------------------------------------------- //
// The material proxy factory for WC.
// ------------------------------------------------------------------------------------- //
class CMaterialProxyFactory : public IMaterialProxyFactory { public: IMaterialProxy *CreateProxy( const char *proxyName ); void DeleteProxy( IMaterialProxy *pProxy ); }; CMaterialProxyFactory g_MaterialProxyFactory;
IMaterialProxy *CMaterialProxyFactory::CreateProxy( const char *proxyName ) { // assumes that the client.dll is already LoadLibraried
CreateInterfaceFn clientFactory = Sys_GetFactoryThis();
// allocate exactly enough memory for the versioned name on the stack.
char proxyVersionedName[512]; Q_snprintf( proxyVersionedName, sizeof( proxyVersionedName ), "%s%s", proxyName, IMATERIAL_PROXY_INTERFACE_VERSION ); return ( IMaterialProxy * )clientFactory( proxyVersionedName, NULL ); }
void CMaterialProxyFactory::DeleteProxy( IMaterialProxy *pProxy ) { if ( pProxy ) { pProxy->Release(); } }
IMaterialProxyFactory* GetHammerMaterialProxyFactory() { return &g_MaterialProxyFactory; }
// ------------------------------------------------------------------------------------- //
// Specific material proxies.
// ------------------------------------------------------------------------------------- //
class CWorldDimsProxy : public IMaterialProxy { public: CWorldDimsProxy(); virtual ~CWorldDimsProxy(); virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); virtual void OnBind( void *pC_BaseEntity ); virtual void Release( void ) { delete this; } virtual IMaterial *GetMaterial();
public: IMaterialVar *m_pMinsVar; IMaterialVar *m_pMaxsVar; };
CWorldDimsProxy::CWorldDimsProxy() { m_pMinsVar = m_pMaxsVar = NULL; }
CWorldDimsProxy::~CWorldDimsProxy() { }
bool CWorldDimsProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) { m_pMinsVar = pMaterial->FindVar( "$world_mins", NULL, false ); m_pMaxsVar = pMaterial->FindVar( "$world_maxs", NULL, false ); return true; }
void CWorldDimsProxy::OnBind( void *pC_BaseEntity ) { if ( m_pMinsVar && m_pMaxsVar ) { float mins[3] = {-500,-500,-500}; float maxs[3] = {+500,+500,+500}; m_pMinsVar->SetVecValue( (const float*)mins, 3 ); m_pMaxsVar->SetVecValue( (const float*)maxs, 3 ); } }
IMaterial *CWorldDimsProxy::GetMaterial() { if ( m_pMinsVar && m_pMaxsVar ) return m_pMinsVar->GetOwningMaterial(); return NULL; }
EXPOSE_INTERFACE( CWorldDimsProxy, IMaterialProxy, "WorldDims" IMATERIAL_PROXY_INTERFACE_VERSION );
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