Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "stdafx.h"
#include "tier1/strtools.h"
#include "materialsystem/IMaterialProxy.h"
#include "materialsystem/IMaterialProxyFactory.h"
#include "materialsystem/imaterialvar.h"
#include "materialsystem/imaterial.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
// ------------------------------------------------------------------------------------- //
// The material proxy factory for WC.
// ------------------------------------------------------------------------------------- //
class CMaterialProxyFactory : public IMaterialProxyFactory
{
public:
IMaterialProxy *CreateProxy( const char *proxyName );
void DeleteProxy( IMaterialProxy *pProxy );
};
CMaterialProxyFactory g_MaterialProxyFactory;
IMaterialProxy *CMaterialProxyFactory::CreateProxy( const char *proxyName )
{
// assumes that the client.dll is already LoadLibraried
CreateInterfaceFn clientFactory = Sys_GetFactoryThis();
// allocate exactly enough memory for the versioned name on the stack.
char proxyVersionedName[512];
Q_snprintf( proxyVersionedName, sizeof( proxyVersionedName ), "%s%s", proxyName, IMATERIAL_PROXY_INTERFACE_VERSION );
return ( IMaterialProxy * )clientFactory( proxyVersionedName, NULL );
}
void CMaterialProxyFactory::DeleteProxy( IMaterialProxy *pProxy )
{
if ( pProxy )
{
pProxy->Release();
}
}
IMaterialProxyFactory* GetHammerMaterialProxyFactory()
{
return &g_MaterialProxyFactory;
}
// ------------------------------------------------------------------------------------- //
// Specific material proxies.
// ------------------------------------------------------------------------------------- //
class CWorldDimsProxy : public IMaterialProxy
{
public:
CWorldDimsProxy();
virtual ~CWorldDimsProxy();
virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
virtual void OnBind( void *pC_BaseEntity );
virtual void Release( void ) { delete this; }
virtual IMaterial *GetMaterial();
public:
IMaterialVar *m_pMinsVar;
IMaterialVar *m_pMaxsVar;
};
CWorldDimsProxy::CWorldDimsProxy()
{
m_pMinsVar = m_pMaxsVar = NULL;
}
CWorldDimsProxy::~CWorldDimsProxy()
{
}
bool CWorldDimsProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
{
m_pMinsVar = pMaterial->FindVar( "$world_mins", NULL, false );
m_pMaxsVar = pMaterial->FindVar( "$world_maxs", NULL, false );
return true;
}
void CWorldDimsProxy::OnBind( void *pC_BaseEntity )
{
if ( m_pMinsVar && m_pMaxsVar )
{
float mins[3] = {-500,-500,-500};
float maxs[3] = {+500,+500,+500};
m_pMinsVar->SetVecValue( (const float*)mins, 3 );
m_pMaxsVar->SetVecValue( (const float*)maxs, 3 );
}
}
IMaterial *CWorldDimsProxy::GetMaterial()
{
if ( m_pMinsVar && m_pMaxsVar )
return m_pMinsVar->GetOwningMaterial();
return NULL;
}
EXPOSE_INTERFACE( CWorldDimsProxy, IMaterialProxy, "WorldDims" IMATERIAL_PROXY_INTERFACE_VERSION );