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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "stdafx.h"
#include "hammer.h"
#include "GameConfig.h"
#include "OptionProperties.h"
#include "OPTTextures.h"
#include "Options.h"
#include "tier1/strtools.h"
#include <shlobj.h>
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
/////////////////////////////////////////////////////////////////////////////
// COPTTextures property page
IMPLEMENT_DYNCREATE(COPTTextures, CPropertyPage)
COPTTextures::COPTTextures() : CPropertyPage(COPTTextures::IDD) { //{{AFX_DATA_INIT(COPTTextures)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_pMaterialConfig = NULL; m_bDeleted = FALSE; }
COPTTextures::~COPTTextures() { // detach the material exclusion list box
m_MaterialExcludeList.Detach(); }
void COPTTextures::DoDataExchange(CDataExchange* pDX) { CPropertyPage::DoDataExchange(pDX); //{{AFX_DATA_MAP(COPTTextures)
DDX_Control(pDX, IDC_TEXTUREFILES, m_TextureFiles); DDX_Control(pDX, IDC_BRIGHTNESS, m_cBrightness); //}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(COPTTextures, CPropertyPage) //{{AFX_MSG_MAP(COPTTextures)
ON_BN_CLICKED(IDC_EXTRACT, OnExtract) ON_BN_CLICKED(IDC_ADDTEXFILE, OnAddtexfile) ON_BN_CLICKED(IDC_REMOVETEXFILE, OnRemovetexfile) ON_WM_HSCROLL() ON_BN_CLICKED(IDC_ADDTEXFILE2, OnAddtexfile2)
ON_BN_CLICKED( ID_MATERIALEXCLUDE_ADD, OnMaterialExcludeAdd ) ON_BN_CLICKED( ID_MATERIALEXCLUDE_REM, OnMaterialExcludeRemove ) ON_LBN_SELCHANGE(ID_MATERIALEXCLUDE_LIST, OnMaterialExcludeListSel)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// COPTTextures message handlers
BOOL COPTTextures::OnInitDialog() { CPropertyPage::OnInitDialog(); // load texture file list with options
int i; for(i = 0; i < Options.textures.nTextureFiles; i++) { m_TextureFiles.AddString(Options.textures.TextureFiles[i]); }
// set brightness control & values
m_cBrightness.SetRange(1, 50); // 10 is default
m_cBrightness.SetPos(int(Options.textures.fBrightness * 10));
// attach the material exclusion list box
m_MaterialExcludeList.Attach( GetDlgItem( ID_MATERIALEXCLUDE_LIST )->m_hWnd );
return TRUE; }
void COPTTextures::OnExtract() { // redo listbox content
m_TextureFiles.ResetContent(); for(int i = 0; i < Options.textures.nTextureFiles; i++) { m_TextureFiles.AddString(Options.textures.TextureFiles[i]); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input :
//-----------------------------------------------------------------------------
void COPTTextures::OnAddtexfile(void) { static char szInitialDir[MAX_PATH] = "\0";
CFileDialog dlg(TRUE, "wad", NULL, OFN_ALLOWMULTISELECT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR | OFN_FILEMUSTEXIST, "Texture files (*.wad;*.pak)|*.wad; *.pak||");
if (szInitialDir[0] == '\0') { Q_snprintf( szInitialDir, sizeof( szInitialDir ), "%s\\wads\\", g_pGameConfig->m_szModDir ); }
dlg.m_ofn.lpstrInitialDir = szInitialDir;
if (dlg.DoModal() != IDOK) { return; }
//
// Get all the filenames from the open file dialog.
//
POSITION pos = dlg.GetStartPosition(); CString str; while (pos != NULL) { str = dlg.GetNextPathName(pos); str.MakeLower(); m_TextureFiles.AddString(str); SetModified(); }
//
// Use this directory as the default directory for the next time.
//
int nBackslash = str.ReverseFind('\\'); if (nBackslash != -1) { lstrcpyn(szInitialDir, str, nBackslash + 1); } }
void COPTTextures::OnRemovetexfile() { int i = m_TextureFiles.GetCount();
for (i--; i >= 0; i--) { if (m_TextureFiles.GetSel(i)) m_TextureFiles.DeleteString(i); }
m_bDeleted = TRUE; }
void COPTTextures::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar) { if(pScrollBar == (CScrollBar*) &m_cBrightness) SetModified(); CPropertyPage::OnHScroll(nSBCode, nPos, pScrollBar); }
BOOL COPTTextures::OnApply() { Options.textures.fBrightness = (float)m_cBrightness.GetPos() / 10.0f;
int iSize = m_TextureFiles.GetCount(); CString str; Options.textures.nTextureFiles = iSize; Options.textures.TextureFiles.RemoveAll(); for(int i = 0; i < iSize; i++) { m_TextureFiles.GetText(i, str); Options.textures.TextureFiles.Add(str); } if(m_bDeleted) { // inform them that deleted files will only be reapplied after
// they reload the editor
MessageBox("You have removed some texture files from the list. " "These texture files will continue to be used during this " "session, but will not be loaded the next time you run " "Hammer.", "A Quick Note"); }
Options.PerformChanges(COptions::secTextures);
return CPropertyPage::OnApply(); }
void GetDirectory(char *pDest, const char *pLongName) { strcpy(pDest, pLongName); int i = strlen(pDest); while (pLongName[i] != '\\' && pLongName[i] != '/' && i > 0) i--;
if (i <= 0) i = 0; pDest[i] = 0;
return; }
void COPTTextures::OnAddtexfile2() { BROWSEINFO bi; char szDisplayName[MAX_PATH];
bi.hwndOwner = m_hWnd; bi.pidlRoot = NULL; bi.pszDisplayName = szDisplayName; bi.lpszTitle = "Select your Quake II directory."; bi.ulFlags = BIF_RETURNONLYFSDIRS; bi.lpfn = NULL; bi.lParam = 0; LPITEMIDLIST pidlNew = SHBrowseForFolder(&bi);
if(pidlNew) {
// get path from the id list
char szPathName[MAX_PATH]; SHGetPathFromIDList(pidlNew, szPathName); if (AfxMessageBox("Add all subdirectories as separate Texture Groups?", MB_YESNO) == IDYES) //if (!strcmpi("\\textures", &szPathName[strlen(szPathName) - strlen("\\textures")]))
{ char szNewPath[MAX_PATH]; strcpy(szNewPath, szPathName); strcat(szNewPath, "\\*.*"); WIN32_FIND_DATA FindData; HANDLE hFile = FindFirstFile(szNewPath, &FindData);
if (hFile != INVALID_HANDLE_VALUE) do { if ((FindData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) &&(FindData.cFileName[0] != '.')) { sprintf(szNewPath, "%s\\%s", szPathName, FindData.cFileName); strlwr(szNewPath); if (m_TextureFiles.FindStringExact(-1, szNewPath) == CB_ERR) m_TextureFiles.AddString(szNewPath); } } while (FindNextFile(hFile, &FindData));
} else { strlwr(szPathName); if (m_TextureFiles.FindStringExact(-1, szPathName) == CB_ERR) m_TextureFiles.AddString(strlwr(szPathName)); } SetModified();
// free the previous return value from SHBrowseForFolder
CoTaskMemFree(pidlNew);
} }
static char s_szStartFolder[MAX_PATH]; static int CALLBACK BrowseCallbackProc( HWND hwnd, UINT uMsg, LPARAM lParam, LPARAM lpData ) { switch ( uMsg ) { case BFFM_INITIALIZED: { if ( lpData ) { SendMessage( hwnd, BFFM_SETSELECTION, TRUE, ( LPARAM ) s_szStartFolder ); } break; }
default: { break; } } return 0; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pszTitle -
// *pszDirectory -
// Output : Returns TRUE on success, FALSE on failure.
//-----------------------------------------------------------------------------
BOOL COPTTextures::BrowseForFolder( char *pszTitle, char *pszDirectory ) { USES_CONVERSION;
static bool s_bFirst = true; if ( s_bFirst ) { APP()->GetDirectory( DIR_MATERIALS, s_szStartFolder ); s_bFirst = false; }
LPITEMIDLIST pidlStartFolder = NULL;
IShellFolder *pshDesktop = NULL; SHGetDesktopFolder( &pshDesktop ); if ( pshDesktop ) { ULONG ulEaten; ULONG ulAttributes; pshDesktop->ParseDisplayName( NULL, NULL, A2OLE( s_szStartFolder ), &ulEaten, &pidlStartFolder, &ulAttributes ); } char szTmp[MAX_PATH];
BROWSEINFO bi; memset( &bi, 0, sizeof( bi ) ); bi.hwndOwner = m_hWnd; bi.pszDisplayName = szTmp; bi.lpszTitle = pszTitle; bi.ulFlags = BIF_RETURNONLYFSDIRS /*| BIF_NEWDIALOGSTYLE*/; bi.lpfn = BrowseCallbackProc; bi.lParam = TRUE;
LPITEMIDLIST idl = SHBrowseForFolder( &bi );
if ( idl == NULL ) { return FALSE; }
SHGetPathFromIDList( idl, pszDirectory );
// Start in this folder next time.
Q_strncpy( s_szStartFolder, pszDirectory, sizeof( s_szStartFolder ) );
CoTaskMemFree( pidlStartFolder ); CoTaskMemFree( idl );
return TRUE; }
//-----------------------------------------------------------------------------
// Purpose: intercept this call and update the "material" configuration pointer
// if it is out of sync with the game configuration "parent" (on the
// "Options Configs" page)
// Output: returns TRUE on success, FALSE on failure
//-----------------------------------------------------------------------------
BOOL COPTTextures::OnSetActive( void ) { //
// get the current game configuration from the "Options Configs" page
//
COptionProperties *pOptProps = ( COptionProperties* )GetParent(); if( !pOptProps ) return FALSE;
CGameConfig *pConfig = pOptProps->Configs.GetCurrentConfig(); if( !pConfig ) return FALSE;
// compare for a change
if( m_pMaterialConfig != pConfig ) { // update the material config
m_pMaterialConfig = pConfig;
// update the all config specific material data on this page
MaterialExcludeUpdate();
// update the last material config
m_pMaterialConfig = pConfig; }
return CPropertyPage::OnSetActive(); }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void COPTTextures::MaterialExcludeUpdate( void ) { // remove all of the data in the current "material exclude" list box
m_MaterialExcludeList.ResetContent();
//
// add the data from the current material config
//
for( int i = 0; i < m_pMaterialConfig->m_MaterialExcludeCount; i++ ) { int result = m_MaterialExcludeList.AddString( m_pMaterialConfig->m_MaterialExclusions[i].szDirectory ); m_MaterialExcludeList.SetItemData( result, 1 ); if( ( result == LB_ERR ) || ( result == LB_ERRSPACE ) ) return; } if (pGD != NULL) { for( int i = 0; i < pGD->m_FGDMaterialExclusions.Count(); i++ ) { char szFolder[MAX_PATH]; strcpy( szFolder, pGD->m_FGDMaterialExclusions[i].szDirectory ); strcat( szFolder, " (default)" ); int result = m_MaterialExcludeList.AddString( szFolder ); m_MaterialExcludeList.SetItemData( result, 0 ); if( ( result == LB_ERR ) || ( result == LB_ERRSPACE ) ) return; } } }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void StripOffMaterialDirectory( const char *pszDirectoryName, char *pszName ) { // clear name
pszName[0] = '\0';
// create a lower case version of the string
char *pLowerCase = _strlwr( _strdup( pszDirectoryName ) ); char *pAtMat = strstr( pLowerCase, "materials" ); if( !pAtMat ) return;
// move the pointer ahead 10 spaces = "materials\"
pAtMat += 10;
// copy the rest to the name string
strcpy( pszName, pAtMat );
// free duplicated string's memory
free( pLowerCase ); }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void COPTTextures::OnMaterialExcludeAdd( void ) { //
// get the directory path to exclude
//
char szTmp[MAX_PATH]; if( !BrowseForFolder( "Select Game Executable Directory", szTmp ) ) return;
// strip off the material directory
char szSubDirName[MAX_PATH]; StripOffMaterialDirectory( szTmp, &szSubDirName[0] ); if( szSubDirName[0] == '\0' ) return;
//
// add directory to list box
//
int result = m_MaterialExcludeList.AddString( szSubDirName ); m_MaterialExcludeList.SetItemData( result, 1 ); if( ( result == LB_ERR ) || ( result == LB_ERRSPACE ) ) return; //
// add name of directory to the global exclusion list
//
int ndx = m_pMaterialConfig->m_MaterialExcludeCount; if( ndx >= MAX_DIRECTORY_SIZE ) return; m_pMaterialConfig->m_MaterialExcludeCount++;
int index = m_pMaterialConfig->m_MaterialExclusions.AddToTail(); Q_strncpy( m_pMaterialConfig->m_MaterialExclusions[index].szDirectory, szSubDirName, sizeof ( m_pMaterialConfig->m_MaterialExclusions[index].szDirectory ) );
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void COPTTextures::OnMaterialExcludeRemove( void ) { //
// get the directory to remove
//
int ndxSel = m_MaterialExcludeList.GetCurSel(); if( ndxSel == LB_ERR ) return;
char szTmp[MAX_PATH]; m_MaterialExcludeList.GetText( ndxSel, &szTmp[0] );
//
// remove directory from the list box
//
int result = m_MaterialExcludeList.DeleteString( ndxSel ); if( result == LB_ERR ) return;
//
// remove the name of the directory from the global exclusion list
//
for( int i = 0; i < m_pMaterialConfig->m_MaterialExcludeCount; i++ ) { if( !strcmp( szTmp, m_pMaterialConfig->m_MaterialExclusions[i].szDirectory ) ) { // remove the directory
if( i != ( m_pMaterialConfig->m_MaterialExcludeCount - 1 ) ) { m_pMaterialConfig->m_MaterialExclusions.Remove( i ); }
// decrement count
m_pMaterialConfig->m_MaterialExcludeCount--; } } }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void COPTTextures::OnMaterialExcludeListSel( void ) { int ndxSel = m_MaterialExcludeList.GetCurSel(); if( ndxSel == LB_ERR ) return;
char szTmp[MAX_PATH]; m_MaterialExcludeList.GetText( ndxSel, &szTmp[0] );
// Item data of 0 = FGD exclusion, 1 = user-created exclusion
DWORD dwData = m_MaterialExcludeList.GetItemData( ndxSel ); GetDlgItem( ID_MATERIALEXCLUDE_REM )->EnableWindow( dwData ? TRUE : FALSE ); }
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