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541 lines
14 KiB
541 lines
14 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "stdafx.h"
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#include "hammer.h"
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#include "GameConfig.h"
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#include "OptionProperties.h"
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#include "OPTTextures.h"
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#include "Options.h"
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#include "tier1/strtools.h"
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#include <shlobj.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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/////////////////////////////////////////////////////////////////////////////
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// COPTTextures property page
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IMPLEMENT_DYNCREATE(COPTTextures, CPropertyPage)
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COPTTextures::COPTTextures() : CPropertyPage(COPTTextures::IDD)
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{
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//{{AFX_DATA_INIT(COPTTextures)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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m_pMaterialConfig = NULL;
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m_bDeleted = FALSE;
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}
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COPTTextures::~COPTTextures()
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{
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// detach the material exclusion list box
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m_MaterialExcludeList.Detach();
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}
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void COPTTextures::DoDataExchange(CDataExchange* pDX)
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{
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CPropertyPage::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(COPTTextures)
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DDX_Control(pDX, IDC_TEXTUREFILES, m_TextureFiles);
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DDX_Control(pDX, IDC_BRIGHTNESS, m_cBrightness);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(COPTTextures, CPropertyPage)
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//{{AFX_MSG_MAP(COPTTextures)
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ON_BN_CLICKED(IDC_EXTRACT, OnExtract)
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ON_BN_CLICKED(IDC_ADDTEXFILE, OnAddtexfile)
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ON_BN_CLICKED(IDC_REMOVETEXFILE, OnRemovetexfile)
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ON_WM_HSCROLL()
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ON_BN_CLICKED(IDC_ADDTEXFILE2, OnAddtexfile2)
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ON_BN_CLICKED( ID_MATERIALEXCLUDE_ADD, OnMaterialExcludeAdd )
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ON_BN_CLICKED( ID_MATERIALEXCLUDE_REM, OnMaterialExcludeRemove )
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ON_LBN_SELCHANGE(ID_MATERIALEXCLUDE_LIST, OnMaterialExcludeListSel)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// COPTTextures message handlers
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BOOL COPTTextures::OnInitDialog()
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{
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CPropertyPage::OnInitDialog();
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// load texture file list with options
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int i;
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for(i = 0; i < Options.textures.nTextureFiles; i++)
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{
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m_TextureFiles.AddString(Options.textures.TextureFiles[i]);
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}
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// set brightness control & values
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m_cBrightness.SetRange(1, 50); // 10 is default
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m_cBrightness.SetPos(int(Options.textures.fBrightness * 10));
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// attach the material exclusion list box
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m_MaterialExcludeList.Attach( GetDlgItem( ID_MATERIALEXCLUDE_LIST )->m_hWnd );
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return TRUE;
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}
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void COPTTextures::OnExtract()
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{
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// redo listbox content
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m_TextureFiles.ResetContent();
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for(int i = 0; i < Options.textures.nTextureFiles; i++)
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{
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m_TextureFiles.AddString(Options.textures.TextureFiles[i]);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input :
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//-----------------------------------------------------------------------------
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void COPTTextures::OnAddtexfile(void)
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{
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static char szInitialDir[MAX_PATH] = "\0";
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CFileDialog dlg(TRUE, "wad", NULL, OFN_ALLOWMULTISELECT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR | OFN_FILEMUSTEXIST, "Texture files (*.wad;*.pak)|*.wad; *.pak||");
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if (szInitialDir[0] == '\0')
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{
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Q_snprintf( szInitialDir, sizeof( szInitialDir ), "%s\\wads\\", g_pGameConfig->m_szModDir );
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}
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dlg.m_ofn.lpstrInitialDir = szInitialDir;
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if (dlg.DoModal() != IDOK)
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{
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return;
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}
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//
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// Get all the filenames from the open file dialog.
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//
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POSITION pos = dlg.GetStartPosition();
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CString str;
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while (pos != NULL)
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{
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str = dlg.GetNextPathName(pos);
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str.MakeLower();
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m_TextureFiles.AddString(str);
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SetModified();
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}
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//
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// Use this directory as the default directory for the next time.
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//
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int nBackslash = str.ReverseFind('\\');
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if (nBackslash != -1)
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{
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lstrcpyn(szInitialDir, str, nBackslash + 1);
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}
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}
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void COPTTextures::OnRemovetexfile()
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{
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int i = m_TextureFiles.GetCount();
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for (i--; i >= 0; i--)
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{
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if (m_TextureFiles.GetSel(i))
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m_TextureFiles.DeleteString(i);
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}
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m_bDeleted = TRUE;
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}
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void COPTTextures::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar)
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{
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if(pScrollBar == (CScrollBar*) &m_cBrightness)
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SetModified();
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CPropertyPage::OnHScroll(nSBCode, nPos, pScrollBar);
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}
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BOOL COPTTextures::OnApply()
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{
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Options.textures.fBrightness = (float)m_cBrightness.GetPos() / 10.0f;
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int iSize = m_TextureFiles.GetCount();
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CString str;
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Options.textures.nTextureFiles = iSize;
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Options.textures.TextureFiles.RemoveAll();
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for(int i = 0; i < iSize; i++)
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{
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m_TextureFiles.GetText(i, str);
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Options.textures.TextureFiles.Add(str);
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}
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if(m_bDeleted)
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{
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// inform them that deleted files will only be reapplied after
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// they reload the editor
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MessageBox("You have removed some texture files from the list. "
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"These texture files will continue to be used during this "
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"session, but will not be loaded the next time you run "
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"Hammer.", "A Quick Note");
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}
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Options.PerformChanges(COptions::secTextures);
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return CPropertyPage::OnApply();
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}
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void GetDirectory(char *pDest, const char *pLongName)
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{
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strcpy(pDest, pLongName);
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int i = strlen(pDest);
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while (pLongName[i] != '\\' && pLongName[i] != '/' && i > 0)
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i--;
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if (i <= 0)
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i = 0;
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pDest[i] = 0;
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return;
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}
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void COPTTextures::OnAddtexfile2()
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{
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BROWSEINFO bi;
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char szDisplayName[MAX_PATH];
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bi.hwndOwner = m_hWnd;
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bi.pidlRoot = NULL;
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bi.pszDisplayName = szDisplayName;
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bi.lpszTitle = "Select your Quake II directory.";
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bi.ulFlags = BIF_RETURNONLYFSDIRS;
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bi.lpfn = NULL;
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bi.lParam = 0;
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LPITEMIDLIST pidlNew = SHBrowseForFolder(&bi);
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if(pidlNew)
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{
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// get path from the id list
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char szPathName[MAX_PATH];
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SHGetPathFromIDList(pidlNew, szPathName);
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if (AfxMessageBox("Add all subdirectories as separate Texture Groups?", MB_YESNO) == IDYES)
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//if (!strcmpi("\\textures", &szPathName[strlen(szPathName) - strlen("\\textures")]))
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{
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char szNewPath[MAX_PATH];
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strcpy(szNewPath, szPathName);
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strcat(szNewPath, "\\*.*");
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WIN32_FIND_DATA FindData;
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HANDLE hFile = FindFirstFile(szNewPath, &FindData);
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if (hFile != INVALID_HANDLE_VALUE) do
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{
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if ((FindData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
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&&(FindData.cFileName[0] != '.'))
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{
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sprintf(szNewPath, "%s\\%s", szPathName, FindData.cFileName);
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strlwr(szNewPath);
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if (m_TextureFiles.FindStringExact(-1, szNewPath) == CB_ERR)
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m_TextureFiles.AddString(szNewPath);
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}
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} while (FindNextFile(hFile, &FindData));
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}
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else
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{
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strlwr(szPathName);
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if (m_TextureFiles.FindStringExact(-1, szPathName) == CB_ERR)
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m_TextureFiles.AddString(strlwr(szPathName));
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}
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SetModified();
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// free the previous return value from SHBrowseForFolder
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CoTaskMemFree(pidlNew);
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}
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}
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static char s_szStartFolder[MAX_PATH];
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static int CALLBACK BrowseCallbackProc( HWND hwnd, UINT uMsg, LPARAM lParam, LPARAM lpData )
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{
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switch ( uMsg )
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{
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case BFFM_INITIALIZED:
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{
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if ( lpData )
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{
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SendMessage( hwnd, BFFM_SETSELECTION, TRUE, ( LPARAM ) s_szStartFolder );
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}
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break;
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}
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default:
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{
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break;
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}
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}
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pszTitle -
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// *pszDirectory -
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// Output : Returns TRUE on success, FALSE on failure.
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//-----------------------------------------------------------------------------
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BOOL COPTTextures::BrowseForFolder( char *pszTitle, char *pszDirectory )
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{
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USES_CONVERSION;
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static bool s_bFirst = true;
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if ( s_bFirst )
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{
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APP()->GetDirectory( DIR_MATERIALS, s_szStartFolder );
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s_bFirst = false;
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}
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LPITEMIDLIST pidlStartFolder = NULL;
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IShellFolder *pshDesktop = NULL;
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SHGetDesktopFolder( &pshDesktop );
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if ( pshDesktop )
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{
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ULONG ulEaten;
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ULONG ulAttributes;
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pshDesktop->ParseDisplayName( NULL, NULL, A2OLE( s_szStartFolder ), &ulEaten, &pidlStartFolder, &ulAttributes );
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}
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char szTmp[MAX_PATH];
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BROWSEINFO bi;
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memset( &bi, 0, sizeof( bi ) );
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bi.hwndOwner = m_hWnd;
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bi.pszDisplayName = szTmp;
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bi.lpszTitle = pszTitle;
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bi.ulFlags = BIF_RETURNONLYFSDIRS /*| BIF_NEWDIALOGSTYLE*/;
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bi.lpfn = BrowseCallbackProc;
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bi.lParam = TRUE;
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LPITEMIDLIST idl = SHBrowseForFolder( &bi );
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if ( idl == NULL )
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{
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return FALSE;
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}
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SHGetPathFromIDList( idl, pszDirectory );
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// Start in this folder next time.
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Q_strncpy( s_szStartFolder, pszDirectory, sizeof( s_szStartFolder ) );
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CoTaskMemFree( pidlStartFolder );
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CoTaskMemFree( idl );
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// Purpose: intercept this call and update the "material" configuration pointer
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// if it is out of sync with the game configuration "parent" (on the
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// "Options Configs" page)
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// Output: returns TRUE on success, FALSE on failure
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//-----------------------------------------------------------------------------
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BOOL COPTTextures::OnSetActive( void )
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{
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//
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// get the current game configuration from the "Options Configs" page
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//
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COptionProperties *pOptProps = ( COptionProperties* )GetParent();
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if( !pOptProps )
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return FALSE;
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CGameConfig *pConfig = pOptProps->Configs.GetCurrentConfig();
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if( !pConfig )
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return FALSE;
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// compare for a change
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if( m_pMaterialConfig != pConfig )
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{
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// update the material config
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m_pMaterialConfig = pConfig;
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// update the all config specific material data on this page
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MaterialExcludeUpdate();
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// update the last material config
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m_pMaterialConfig = pConfig;
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}
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return CPropertyPage::OnSetActive();
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void COPTTextures::MaterialExcludeUpdate( void )
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{
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// remove all of the data in the current "material exclude" list box
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m_MaterialExcludeList.ResetContent();
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//
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// add the data from the current material config
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//
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for( int i = 0; i < m_pMaterialConfig->m_MaterialExcludeCount; i++ )
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{
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int result = m_MaterialExcludeList.AddString( m_pMaterialConfig->m_MaterialExclusions[i].szDirectory );
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m_MaterialExcludeList.SetItemData( result, 1 );
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if( ( result == LB_ERR ) || ( result == LB_ERRSPACE ) )
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return;
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}
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if (pGD != NULL)
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{
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for( int i = 0; i < pGD->m_FGDMaterialExclusions.Count(); i++ )
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{
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char szFolder[MAX_PATH];
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strcpy( szFolder, pGD->m_FGDMaterialExclusions[i].szDirectory );
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strcat( szFolder, " (default)" );
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int result = m_MaterialExcludeList.AddString( szFolder );
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m_MaterialExcludeList.SetItemData( result, 0 );
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if( ( result == LB_ERR ) || ( result == LB_ERRSPACE ) )
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return;
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}
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void StripOffMaterialDirectory( const char *pszDirectoryName, char *pszName )
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{
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// clear name
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pszName[0] = '\0';
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// create a lower case version of the string
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char *pLowerCase = _strlwr( _strdup( pszDirectoryName ) );
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char *pAtMat = strstr( pLowerCase, "materials" );
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if( !pAtMat )
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return;
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// move the pointer ahead 10 spaces = "materials\"
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pAtMat += 10;
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// copy the rest to the name string
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strcpy( pszName, pAtMat );
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// free duplicated string's memory
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free( pLowerCase );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void COPTTextures::OnMaterialExcludeAdd( void )
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{
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//
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// get the directory path to exclude
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//
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char szTmp[MAX_PATH];
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if( !BrowseForFolder( "Select Game Executable Directory", szTmp ) )
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return;
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// strip off the material directory
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char szSubDirName[MAX_PATH];
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StripOffMaterialDirectory( szTmp, &szSubDirName[0] );
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if( szSubDirName[0] == '\0' )
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return;
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//
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// add directory to list box
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//
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int result = m_MaterialExcludeList.AddString( szSubDirName );
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m_MaterialExcludeList.SetItemData( result, 1 );
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if( ( result == LB_ERR ) || ( result == LB_ERRSPACE ) )
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return;
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//
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// add name of directory to the global exclusion list
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//
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int ndx = m_pMaterialConfig->m_MaterialExcludeCount;
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if( ndx >= MAX_DIRECTORY_SIZE )
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return;
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m_pMaterialConfig->m_MaterialExcludeCount++;
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int index = m_pMaterialConfig->m_MaterialExclusions.AddToTail();
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Q_strncpy( m_pMaterialConfig->m_MaterialExclusions[index].szDirectory, szSubDirName, sizeof ( m_pMaterialConfig->m_MaterialExclusions[index].szDirectory ) );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void COPTTextures::OnMaterialExcludeRemove( void )
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{
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//
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// get the directory to remove
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//
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int ndxSel = m_MaterialExcludeList.GetCurSel();
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if( ndxSel == LB_ERR )
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return;
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char szTmp[MAX_PATH];
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m_MaterialExcludeList.GetText( ndxSel, &szTmp[0] );
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//
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// remove directory from the list box
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//
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int result = m_MaterialExcludeList.DeleteString( ndxSel );
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if( result == LB_ERR )
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return;
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//
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// remove the name of the directory from the global exclusion list
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//
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for( int i = 0; i < m_pMaterialConfig->m_MaterialExcludeCount; i++ )
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{
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if( !strcmp( szTmp, m_pMaterialConfig->m_MaterialExclusions[i].szDirectory ) )
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{
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// remove the directory
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if( i != ( m_pMaterialConfig->m_MaterialExcludeCount - 1 ) )
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{
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m_pMaterialConfig->m_MaterialExclusions.Remove( i );
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}
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// decrement count
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m_pMaterialConfig->m_MaterialExcludeCount--;
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}
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void COPTTextures::OnMaterialExcludeListSel( void )
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{
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int ndxSel = m_MaterialExcludeList.GetCurSel();
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if( ndxSel == LB_ERR )
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return;
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char szTmp[MAX_PATH];
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m_MaterialExcludeList.GetText( ndxSel, &szTmp[0] );
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// Item data of 0 = FGD exclusion, 1 = user-created exclusion
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DWORD dwData = m_MaterialExcludeList.GetItemData( ndxSel );
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GetDlgItem( ID_MATERIALEXCLUDE_REM )->EnableWindow( dwData ? TRUE : FALSE );
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}
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