Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "stdafx.h"
#include "hammer.h"
#include "GameConfig.h"
#include "OptionProperties.h"
#include "OPTTextures.h"
#include "Options.h"
#include "tier1/strtools.h"
#include <shlobj.h>
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
/////////////////////////////////////////////////////////////////////////////
// COPTTextures property page
IMPLEMENT_DYNCREATE(COPTTextures, CPropertyPage)
COPTTextures::COPTTextures() : CPropertyPage(COPTTextures::IDD)
{
//{{AFX_DATA_INIT(COPTTextures)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_pMaterialConfig = NULL;
m_bDeleted = FALSE;
}
COPTTextures::~COPTTextures()
{
// detach the material exclusion list box
m_MaterialExcludeList.Detach();
}
void COPTTextures::DoDataExchange(CDataExchange* pDX)
{
CPropertyPage::DoDataExchange(pDX);
//{{AFX_DATA_MAP(COPTTextures)
DDX_Control(pDX, IDC_TEXTUREFILES, m_TextureFiles);
DDX_Control(pDX, IDC_BRIGHTNESS, m_cBrightness);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(COPTTextures, CPropertyPage)
//{{AFX_MSG_MAP(COPTTextures)
ON_BN_CLICKED(IDC_EXTRACT, OnExtract)
ON_BN_CLICKED(IDC_ADDTEXFILE, OnAddtexfile)
ON_BN_CLICKED(IDC_REMOVETEXFILE, OnRemovetexfile)
ON_WM_HSCROLL()
ON_BN_CLICKED(IDC_ADDTEXFILE2, OnAddtexfile2)
ON_BN_CLICKED( ID_MATERIALEXCLUDE_ADD, OnMaterialExcludeAdd )
ON_BN_CLICKED( ID_MATERIALEXCLUDE_REM, OnMaterialExcludeRemove )
ON_LBN_SELCHANGE(ID_MATERIALEXCLUDE_LIST, OnMaterialExcludeListSel)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// COPTTextures message handlers
BOOL COPTTextures::OnInitDialog()
{
CPropertyPage::OnInitDialog();
// load texture file list with options
int i;
for(i = 0; i < Options.textures.nTextureFiles; i++)
{
m_TextureFiles.AddString(Options.textures.TextureFiles[i]);
}
// set brightness control & values
m_cBrightness.SetRange(1, 50); // 10 is default
m_cBrightness.SetPos(int(Options.textures.fBrightness * 10));
// attach the material exclusion list box
m_MaterialExcludeList.Attach( GetDlgItem( ID_MATERIALEXCLUDE_LIST )->m_hWnd );
return TRUE;
}
void COPTTextures::OnExtract()
{
// redo listbox content
m_TextureFiles.ResetContent();
for(int i = 0; i < Options.textures.nTextureFiles; i++)
{
m_TextureFiles.AddString(Options.textures.TextureFiles[i]);
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input :
//-----------------------------------------------------------------------------
void COPTTextures::OnAddtexfile(void)
{
static char szInitialDir[MAX_PATH] = "\0";
CFileDialog dlg(TRUE, "wad", NULL, OFN_ALLOWMULTISELECT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR | OFN_FILEMUSTEXIST, "Texture files (*.wad;*.pak)|*.wad; *.pak||");
if (szInitialDir[0] == '\0')
{
Q_snprintf( szInitialDir, sizeof( szInitialDir ), "%s\\wads\\", g_pGameConfig->m_szModDir );
}
dlg.m_ofn.lpstrInitialDir = szInitialDir;
if (dlg.DoModal() != IDOK)
{
return;
}
//
// Get all the filenames from the open file dialog.
//
POSITION pos = dlg.GetStartPosition();
CString str;
while (pos != NULL)
{
str = dlg.GetNextPathName(pos);
str.MakeLower();
m_TextureFiles.AddString(str);
SetModified();
}
//
// Use this directory as the default directory for the next time.
//
int nBackslash = str.ReverseFind('\\');
if (nBackslash != -1)
{
lstrcpyn(szInitialDir, str, nBackslash + 1);
}
}
void COPTTextures::OnRemovetexfile()
{
int i = m_TextureFiles.GetCount();
for (i--; i >= 0; i--)
{
if (m_TextureFiles.GetSel(i))
m_TextureFiles.DeleteString(i);
}
m_bDeleted = TRUE;
}
void COPTTextures::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar)
{
if(pScrollBar == (CScrollBar*) &m_cBrightness)
SetModified();
CPropertyPage::OnHScroll(nSBCode, nPos, pScrollBar);
}
BOOL COPTTextures::OnApply()
{
Options.textures.fBrightness = (float)m_cBrightness.GetPos() / 10.0f;
int iSize = m_TextureFiles.GetCount();
CString str;
Options.textures.nTextureFiles = iSize;
Options.textures.TextureFiles.RemoveAll();
for(int i = 0; i < iSize; i++)
{
m_TextureFiles.GetText(i, str);
Options.textures.TextureFiles.Add(str);
}
if(m_bDeleted)
{
// inform them that deleted files will only be reapplied after
// they reload the editor
MessageBox("You have removed some texture files from the list. "
"These texture files will continue to be used during this "
"session, but will not be loaded the next time you run "
"Hammer.", "A Quick Note");
}
Options.PerformChanges(COptions::secTextures);
return CPropertyPage::OnApply();
}
void GetDirectory(char *pDest, const char *pLongName)
{
strcpy(pDest, pLongName);
int i = strlen(pDest);
while (pLongName[i] != '\\' && pLongName[i] != '/' && i > 0)
i--;
if (i <= 0)
i = 0;
pDest[i] = 0;
return;
}
void COPTTextures::OnAddtexfile2()
{
BROWSEINFO bi;
char szDisplayName[MAX_PATH];
bi.hwndOwner = m_hWnd;
bi.pidlRoot = NULL;
bi.pszDisplayName = szDisplayName;
bi.lpszTitle = "Select your Quake II directory.";
bi.ulFlags = BIF_RETURNONLYFSDIRS;
bi.lpfn = NULL;
bi.lParam = 0;
LPITEMIDLIST pidlNew = SHBrowseForFolder(&bi);
if(pidlNew)
{
// get path from the id list
char szPathName[MAX_PATH];
SHGetPathFromIDList(pidlNew, szPathName);
if (AfxMessageBox("Add all subdirectories as separate Texture Groups?", MB_YESNO) == IDYES)
//if (!strcmpi("\\textures", &szPathName[strlen(szPathName) - strlen("\\textures")]))
{
char szNewPath[MAX_PATH];
strcpy(szNewPath, szPathName);
strcat(szNewPath, "\\*.*");
WIN32_FIND_DATA FindData;
HANDLE hFile = FindFirstFile(szNewPath, &FindData);
if (hFile != INVALID_HANDLE_VALUE) do
{
if ((FindData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
&&(FindData.cFileName[0] != '.'))
{
sprintf(szNewPath, "%s\\%s", szPathName, FindData.cFileName);
strlwr(szNewPath);
if (m_TextureFiles.FindStringExact(-1, szNewPath) == CB_ERR)
m_TextureFiles.AddString(szNewPath);
}
} while (FindNextFile(hFile, &FindData));
}
else
{
strlwr(szPathName);
if (m_TextureFiles.FindStringExact(-1, szPathName) == CB_ERR)
m_TextureFiles.AddString(strlwr(szPathName));
}
SetModified();
// free the previous return value from SHBrowseForFolder
CoTaskMemFree(pidlNew);
}
}
static char s_szStartFolder[MAX_PATH];
static int CALLBACK BrowseCallbackProc( HWND hwnd, UINT uMsg, LPARAM lParam, LPARAM lpData )
{
switch ( uMsg )
{
case BFFM_INITIALIZED:
{
if ( lpData )
{
SendMessage( hwnd, BFFM_SETSELECTION, TRUE, ( LPARAM ) s_szStartFolder );
}
break;
}
default:
{
break;
}
}
return 0;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pszTitle -
// *pszDirectory -
// Output : Returns TRUE on success, FALSE on failure.
//-----------------------------------------------------------------------------
BOOL COPTTextures::BrowseForFolder( char *pszTitle, char *pszDirectory )
{
USES_CONVERSION;
static bool s_bFirst = true;
if ( s_bFirst )
{
APP()->GetDirectory( DIR_MATERIALS, s_szStartFolder );
s_bFirst = false;
}
LPITEMIDLIST pidlStartFolder = NULL;
IShellFolder *pshDesktop = NULL;
SHGetDesktopFolder( &pshDesktop );
if ( pshDesktop )
{
ULONG ulEaten;
ULONG ulAttributes;
pshDesktop->ParseDisplayName( NULL, NULL, A2OLE( s_szStartFolder ), &ulEaten, &pidlStartFolder, &ulAttributes );
}
char szTmp[MAX_PATH];
BROWSEINFO bi;
memset( &bi, 0, sizeof( bi ) );
bi.hwndOwner = m_hWnd;
bi.pszDisplayName = szTmp;
bi.lpszTitle = pszTitle;
bi.ulFlags = BIF_RETURNONLYFSDIRS /*| BIF_NEWDIALOGSTYLE*/;
bi.lpfn = BrowseCallbackProc;
bi.lParam = TRUE;
LPITEMIDLIST idl = SHBrowseForFolder( &bi );
if ( idl == NULL )
{
return FALSE;
}
SHGetPathFromIDList( idl, pszDirectory );
// Start in this folder next time.
Q_strncpy( s_szStartFolder, pszDirectory, sizeof( s_szStartFolder ) );
CoTaskMemFree( pidlStartFolder );
CoTaskMemFree( idl );
return TRUE;
}
//-----------------------------------------------------------------------------
// Purpose: intercept this call and update the "material" configuration pointer
// if it is out of sync with the game configuration "parent" (on the
// "Options Configs" page)
// Output: returns TRUE on success, FALSE on failure
//-----------------------------------------------------------------------------
BOOL COPTTextures::OnSetActive( void )
{
//
// get the current game configuration from the "Options Configs" page
//
COptionProperties *pOptProps = ( COptionProperties* )GetParent();
if( !pOptProps )
return FALSE;
CGameConfig *pConfig = pOptProps->Configs.GetCurrentConfig();
if( !pConfig )
return FALSE;
// compare for a change
if( m_pMaterialConfig != pConfig )
{
// update the material config
m_pMaterialConfig = pConfig;
// update the all config specific material data on this page
MaterialExcludeUpdate();
// update the last material config
m_pMaterialConfig = pConfig;
}
return CPropertyPage::OnSetActive();
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void COPTTextures::MaterialExcludeUpdate( void )
{
// remove all of the data in the current "material exclude" list box
m_MaterialExcludeList.ResetContent();
//
// add the data from the current material config
//
for( int i = 0; i < m_pMaterialConfig->m_MaterialExcludeCount; i++ )
{
int result = m_MaterialExcludeList.AddString( m_pMaterialConfig->m_MaterialExclusions[i].szDirectory );
m_MaterialExcludeList.SetItemData( result, 1 );
if( ( result == LB_ERR ) || ( result == LB_ERRSPACE ) )
return;
}
if (pGD != NULL)
{
for( int i = 0; i < pGD->m_FGDMaterialExclusions.Count(); i++ )
{
char szFolder[MAX_PATH];
strcpy( szFolder, pGD->m_FGDMaterialExclusions[i].szDirectory );
strcat( szFolder, " (default)" );
int result = m_MaterialExcludeList.AddString( szFolder );
m_MaterialExcludeList.SetItemData( result, 0 );
if( ( result == LB_ERR ) || ( result == LB_ERRSPACE ) )
return;
}
}
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void StripOffMaterialDirectory( const char *pszDirectoryName, char *pszName )
{
// clear name
pszName[0] = '\0';
// create a lower case version of the string
char *pLowerCase = _strlwr( _strdup( pszDirectoryName ) );
char *pAtMat = strstr( pLowerCase, "materials" );
if( !pAtMat )
return;
// move the pointer ahead 10 spaces = "materials\"
pAtMat += 10;
// copy the rest to the name string
strcpy( pszName, pAtMat );
// free duplicated string's memory
free( pLowerCase );
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void COPTTextures::OnMaterialExcludeAdd( void )
{
//
// get the directory path to exclude
//
char szTmp[MAX_PATH];
if( !BrowseForFolder( "Select Game Executable Directory", szTmp ) )
return;
// strip off the material directory
char szSubDirName[MAX_PATH];
StripOffMaterialDirectory( szTmp, &szSubDirName[0] );
if( szSubDirName[0] == '\0' )
return;
//
// add directory to list box
//
int result = m_MaterialExcludeList.AddString( szSubDirName );
m_MaterialExcludeList.SetItemData( result, 1 );
if( ( result == LB_ERR ) || ( result == LB_ERRSPACE ) )
return;
//
// add name of directory to the global exclusion list
//
int ndx = m_pMaterialConfig->m_MaterialExcludeCount;
if( ndx >= MAX_DIRECTORY_SIZE )
return;
m_pMaterialConfig->m_MaterialExcludeCount++;
int index = m_pMaterialConfig->m_MaterialExclusions.AddToTail();
Q_strncpy( m_pMaterialConfig->m_MaterialExclusions[index].szDirectory, szSubDirName, sizeof ( m_pMaterialConfig->m_MaterialExclusions[index].szDirectory ) );
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void COPTTextures::OnMaterialExcludeRemove( void )
{
//
// get the directory to remove
//
int ndxSel = m_MaterialExcludeList.GetCurSel();
if( ndxSel == LB_ERR )
return;
char szTmp[MAX_PATH];
m_MaterialExcludeList.GetText( ndxSel, &szTmp[0] );
//
// remove directory from the list box
//
int result = m_MaterialExcludeList.DeleteString( ndxSel );
if( result == LB_ERR )
return;
//
// remove the name of the directory from the global exclusion list
//
for( int i = 0; i < m_pMaterialConfig->m_MaterialExcludeCount; i++ )
{
if( !strcmp( szTmp, m_pMaterialConfig->m_MaterialExclusions[i].szDirectory ) )
{
// remove the directory
if( i != ( m_pMaterialConfig->m_MaterialExcludeCount - 1 ) )
{
m_pMaterialConfig->m_MaterialExclusions.Remove( i );
}
// decrement count
m_pMaterialConfig->m_MaterialExcludeCount--;
}
}
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void COPTTextures::OnMaterialExcludeListSel( void )
{
int ndxSel = m_MaterialExcludeList.GetCurSel();
if( ndxSel == LB_ERR )
return;
char szTmp[MAX_PATH];
m_MaterialExcludeList.GetText( ndxSel, &szTmp[0] );
// Item data of 0 = FGD exclusion, 1 = user-created exclusion
DWORD dwData = m_MaterialExcludeList.GetItemData( ndxSel );
GetDlgItem( ID_MATERIALEXCLUDE_REM )->EnableWindow( dwData ? TRUE : FALSE );
}