Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// PakViewFilesFiles.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CPakViewFiles view
#include <afxcview.h> // MFC clistview
class CPakViewFiles : public CListView { protected: CPakViewFiles(); // protected constructor used by dynamic creation
DECLARE_DYNCREATE(CPakViewFiles)
enum { colName, colSize, colType };
// Attributes
public: CPakDoc* GetDocument() { return (CPakDoc*)m_pDocument; }
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPakViewFiles)
public: virtual void OnInitialUpdate(); protected: virtual void OnDraw(CDC* pDC); // overridden to draw this view
//}}AFX_VIRTUAL
// Implementation
protected: virtual ~CPakViewFiles(); #ifdef _DEBUG
virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif
// Generated message map functions
protected: //{{AFX_MSG(CPakViewFiles)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP() };
/////////////////////////////////////////////////////////////////////////////
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